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AI 1.0.15
AI 1.0.15
- Add an experimental switch under Settings → Advanced settings to suppress physical mouse movement away from the selected aim point while AI aim is active. It is off by default and changes apply live. The input core must be running.
- Compare each physical movement with the direction to the aim point. Opposing movement is consumed; movement toward the point or perpendicular to it passes through. Mouse buttons and the wheel remain available.
- Release the aim trigger to move freely. The gate also releases on focus loss, missing or stale target data, shutdown, and inside a 2-pixel dead zone around the point.
- Move Mouse connection / Reconnect mouse from the home page into Advanced settings, including status and error feedback.
Validation: native Debug/Release builds; native direction/expiry tests; Python-to-C++ shared-memory integration; AI output-loop lifecycle checks with a recording driver (no mouse injection); configuration persistence and frontend checks. Actual in-game feel requires user testing.
Installer SHA-256: 59b531fe2af0e590a46de893956a4813f39b03cd1c4827b334a8b14bdc569692