2.5.0
Combat Stats v2.5.0
New: Damage Meter tab
A new tab in the Charts window shows a per-character, per-ability damage breakdown — Warcraft Logs style.
- Pick any number of characters via the chip selector at the top; each gets its own ranked bar list of abilities by total damage dealt (across all recorded fights).
- Each row shows hits, average hit, max hit, and % share of that character's total damage.
- The top 3 abilities per character are always highlighted gold / silver / bronze, regardless of how many abilities they used.
New: separate Enemies tab
Enemy stats now live in their own tab instead of being stacked under Totals, with a scrollable list — useful for long campaigns with a lot of tracked enemies.
- GMs can delete a single enemy entry from the recap (e.g. remove a one-off monster you don't care about). This only removes that enemy's own row — it never touches player damage-dealt totals, since those are tracked independently.
- The "Kills" column for enemies is now labeled "Downs" to better reflect what it actually counts (times an enemy downed a player), keeping the same color and icon.
New: MidiQOL tracker mode safeguards
- If MidiQOL isn't active, its two tracker mode options are now greyed out in the settings dropdown instead of silently offering a choice that can't work.
- If your saved tracker mode still points to a MidiQOL mode while MidiQOL is inactive, you'll now get a clear warning both on world load (yellow notification) and inside the settings menu, instead of damage tracking silently failing.
Fixed: temporary HP tracking
- Temporary HP grants (e.g. False Life, Aid, Eldritch Cannon's Protector mode) are now correctly tracked as healing in all three tracker modes (native D&D 5e, MidiQOL auto-apply, MidiQOL manual-apply). Previously, manual-apply mode silently dropped AoE temp HP heals entirely.
- Temporary HP granted to a target already at full HP is no longer miscounted as overhealing — temp HP is a separate pool from current HP, so it was never actually "wasted" the way real overhealing is.
Fixed: confirmation dialogs showing "undefined"
The "Delete Fight" and "Delete Enemy" confirmation dialogs were showing "undefined}" instead of the actual name due to a placeholder formatting bug. Both now display correctly.
Note
In MidiQOL manual-apply mode, multi-target AoE heals may slightly overstate total "Healing" for the affected characters. Minor edge case, being looked at for a future release.