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3.3.0

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@Smantella Smantella released this 19 Jul 23:49
· 3 commits to main since this release
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Combat Stats v3.3.0

✨ New features

📊 Damage Meter

A brand-new tab in the Charts window, inspired by WoW raid logs: every character gets a per-ability damage ranking with proportional bars — ability name, total damage, and hits / average / max / share % at a glance. The top three abilities are always highlighted in gold, silver, and bronze.

Select characters via clickable chips to compare as many of them side by side as you want. Works with every tracker mode (native dnd5e and both MidiQOL modes), and enemy abilities are tracked too when enemy tracking is enabled.

Ability data is collected from this version onward — fights recorded before 3.3.0 will show no ability breakdown.

📈 Trend chart

The Chart tab gains a third view next to Bar and Doughnut: a line chart showing how each character's stats evolve fight by fight across the campaign. Characters absent from a fight count as zero for that fight — no interpolation, what you see is what happened.

🐺 Wild Shape & Polymorph support

Transformed actors are now recognized via the dnd5e originalActor flag: the druid fighting in wolf form no longer shows up as a separate row — damage dealt, damage taken, downs, everything is credited to the original character. Works automatically, chained transformations included.

🎖️ Big Hit round formatting

The {{round}} placeholder in the Big Hit message is now rendered as an ordinal in Italian ("3°") and plain in English, both in the chat card and in the live settings preview.

🐞 Fixes

  • Temporary HP is no longer counted as overhealing. Temp HP has no cap tied to max HP and is never "wasted" — it now always counts as healing done, never as overheal. Fixed across all three tracker modes.
  • Area temp-HP / healing rolls in MidiQOL manual mode (e.g. Eldritch Cannon, Aid on multiple targets) are now tracked correctly: the roll total is used even when per-target data isn't populated yet at roll time.

⬆️ Upgrading

No migration needed. Existing fight history is fully compatible — only the new per-ability breakdown starts from fights recorded after the update.