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Releases: SmokeRaven667/substratum-protocol

v0.5.0

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@SmokeRaven667 SmokeRaven667 released this 23 Aug 02:22
0370b2a

What's new since v0.4.0

  • Item substitution for Skill Checks: gear can stand in for either chosen Skill's die on a Check.
  • Actions tab: the 7 core Actions with a Use button that jumps to Skills with Skill 1 preset to that Action's fixed Skill.
  • Notes tab: a rich-text field for freeform play notes.
  • Beyond the Horizon (8+ Stress) fixes: Skill Checks now correctly collect both drawn cards regardless of outcome, and UNDERSTAND auto-succeeds with a dedicated chat card instead of rolling.
  • Repair & Heal target validation: the target dropdown no longer offers Stress at 0, items already at max die, or Narrative Only items — and the ability itself now rejects an invalid target before spending any cards.
  • Clue items & Clues tab: a new clue Item type (picture, title, Understood checkbox, description) with its own tab on the Scientist sheet.
  • Hazard actor type: a simple image/title/description-only actor for dragging environmental hazards onto the canvas — no card-deck participation.
  • Narrative Only gear no longer shows its die rating on the item sheet or Inventory row.

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v0.4.0

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@SmokeRaven667 SmokeRaven667 released this 15 Aug 02:42
4462112

New since v0.3.0

  • Item substitution for Skill Checks: an unbroken, non-narrative-only gear item can now stand in for either chosen Skill's die on a Check, via a "Use Item Instead" dropdown per roll slot. The item takes the step-down consequence instead of the Skill when it wins — stepping down the same way, or breaking outright if it was already at d4.
  • The roll panel enforces the substitution rules live: picking an item locks that slot's Skill picker, only one slot can be item-substituted at a time, and reverting to "— Skill —" re-enables both pickers.
  • Internal fix: rollSkillCheck()'s resolution logic now tracks roll slots by position instead of Skill key, fixing a real bug where two slots sharing a Skill (which happens once one slot is item-substituted) could silently corrupt the roll.
  • README.md now documents the Skill Check tiebreak default (an unresolved tie favors Skill 1 / the first roll slot) and the Simplified Solo known limitation.

Install

Use the manifest URL in Foundry's "Install System" dialog:
https://github.com/SmokeRaven667/substratum-protocol/releases/latest/download/system.json

Existing installs will pick this up as an update through the same manifest URL.

v0.3.0

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@SmokeRaven667 SmokeRaven667 released this 15 Aug 00:55
8e638ca

First public release of the Substratum Protocol Foundry VTT system.

Included

  • Scientist and Team actor sheets: Skills, Inventory, Exosuit tabs (Team also gets a Members tab)
  • Core Skill Check resolution (two Skills + two drawn cards, Good/OK/Bad, step-down die chain)
  • Stress and Anomaly Influence
  • Team death automation (Record Death button + per-member Dead checkbox)
  • All 7 Exosuit abilities: Repair & Heal, Boost Actions, 3D Printer, Radio the Fracture Observatory, Sensor Deployment, Flashback, Systems Upgrade
  • Overclock and Deep Breath
  • Starter compendium packs: a standard playing-card deck and starter gear

Known limitations

  • Simplified Solo (the rulebook's lighter, single-Skill-Check resolution variant) is not implemented — see README.md.
  • No full multi-session campaign has been played through this system yet; verification has been per-feature manual testing.

Install

Use the manifest URL in Foundry's "Install System" dialog:
https://github.com/SmokeRaven667/substratum-protocol/releases/latest/download/system.json