Release v4.1
New object types, Improved Stability
Text Display
You can now create in-world text displays to render text in the level environment. Text does not have collision.
This is much more data efficient than using images.
Lights
You can now use lights to better control the look of your levels.
There are two variants:
- Point Light (shines out radially in a sphere)
- Spot Light (shines out in a cone)
Bug Fixes
- objects were shaded black on some platforms when glossy reflections was enabled
- normal height was not being saved
- picker color was set when selecting objects
- float fields were annoying and didn't have precision below 0.01
- gizmo would turn completely black when there was no light
- sun angle didn't re-bake reflections when modified
- enemies didn't spawn in level player
- enemy path-finding was broken
- glass particles weren't spawning at the correct position