This is a performance optimization release with fixes for D3D11 in degenerate shader cases. It includes Sparse Framebuffers, which could substantially lower VRAM costs of some heavy shaders.
Version 0.11.3 has the canonical C ABI version 2, and API version 5.
Notable changes
- rt(d3d11): wrap FXC calls in SEH exception handles to avoid crash from D3DCompiler_47 leaking into call stack by @chyyran in #233
- rt: sparse framebuffers by @chyyran in #235
Full Changelog: librashader-v0.11.2...librashader-v0.11.3