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v1.2

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@PinkySmile PinkySmile released this 21 Mar 17:48
· 10 commits to master since this release
  • Fix the proration reset bug in Soku
  • Fix the bullet graze + hit bug
  • Change the on hit launching to "away from the one that hit", rather than "away from target" (On block didn't change)
  • Fixed F1 in VS Player only healing the primary character of each player
  • Use a dat file instead of the data folder, which is no longer required
  • Properly save palette and deck selected for the secondary character for next character select
  • Properly consume cards when tagging out before spell flash
  • Fixed "Smash Attack" and "Lift Attack" ("Rift Attack") modifiers not applying
    • Note: Chain Spell and Chain Arts still don't apply, but I'm keeping it as a way to speed up games, since you have to kill 2 characters each round instead of the regular 1.
  • Using spell assist no longer use the secondary character's meter
    • A new meter bar shared between both characters is added called the assists meter
    • Meter gained give assist meter by a ratio of 66%
  • Tagging out during hitstun or blockstun now does a bomb effect, and costs 2 assist meter cards
  • Gain access to border shock when losing one character
    • Activated by pressing the switch key
    • Pressing switch during blockstun will do an instant bomb effect, canceling all blockstun (costs 2 assist meter cards)
  • Tagging and using assist give assist meter (tag = 20% of a card, assist = 10%)
  • Changed inputs for assists, and unified what each do (S is the switch key)
    • 4S (Left skill) -> Anti Air
    • 5S (Middle skill) -> Blockstun
    • 6S (Right skill) -> Long Range
    • 2S (Spell) -> Super
    • S+A+B or S+D -> Tag
  • Added netplay support
  • Dead bodies collision has been removed
  • In general all cooldowns have been sped up quite a bit, but I didn't write more details
  • More details on specific assists changes are in the zip