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Change the on hit launching to "away from the one that hit", rather than "away from target" (On block didn't change)
Fixed F1 in VS Player only healing the primary character of each player
Use a dat file instead of the data folder, which is no longer required
Properly save palette and deck selected for the secondary character for next character select
Properly consume cards when tagging out before spell flash
Fixed "Smash Attack" and "Lift Attack" ("Rift Attack") modifiers not applying
Note: Chain Spell and Chain Arts still don't apply, but I'm keeping it as a way to speed up games, since you have to kill 2 characters each round instead of the regular 1.
Using spell assist no longer use the secondary character's meter
A new meter bar shared between both characters is added called the assists meter
Meter gained give assist meter by a ratio of 66%
Tagging out during hitstun or blockstun now does a bomb effect, and costs 2 assist meter cards
Gain access to border shock when losing one character
Activated by pressing the switch key
Pressing switch during blockstun will do an instant bomb effect, canceling all blockstun (costs 2 assist meter cards)
Tagging and using assist give assist meter (tag = 20% of a card, assist = 10%)
Changed inputs for assists, and unified what each do (S is the switch key)
4S (Left skill) -> Anti Air
5S (Middle skill) -> Blockstun
6S (Right skill) -> Long Range
2S (Spell) -> Super
S+A+B or S+D -> Tag
Added netplay support
Dead bodies collision has been removed
In general all cooldowns have been sped up quite a bit, but I didn't write more details
More details on specific assists changes are in the zip