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Rules Editions

Lef edited this page Oct 4, 2026 · 1 revision

Rules Editions: Classic and V5

Every chronicle uses exactly one ruleset, picked when it's created:

Classic V5
What Old World of Darkness, Vampire: The Masquerade Revised Vampire: The Masquerade 5th edition
Game systems Vampire, Werewolf, Mage Vampire only
Can it change later? No No

Older chronicles are Classic. The edition shows as a badge on the chronicle everywhere. Trying to change it through the API returns 409.

Dice

Classic (Revised)

  • Roll a pool of d10 against a difficulty (2–10, default 6). Each die at or above it is a success.
  • Each 1 cancels one success.
  • Botch only when no die succeeded at all and at least one 1 shows. If you rolled successes and 1s cancelled them, it's a plain failure (the book's own example: 9, 1, 1, 8, 1 at difficulty 8 is a failure).
  • Specialty: a natural 10 counts and is rolled again; further 10s keep going. 1s on those extra dice cancel nothing.
  • Willpower (declared before the roll): one automatic success that 1s can't cancel, so the roll can't botch.
  • 5+ successes is an exceptional success.

V5

  • Roll a pool of d10. As many of them as your Hunger are Hunger dice.
  • 6–10 is a success. Every pair of 10s adds 2 more (a pair is 4 successes).
  • Difficulty is the number of successes you need. 0 just counts them.
  • Critical: a win with at least one pair of 10s. Messy critical: a critical where one of the 10s is a Hunger die.
  • Bestial failure: the roll fails and a Hunger die shows 1. Total failure: no successes at all.
  • Willpower reroll: once per roll, reroll up to three normal (not Hunger) dice.
  • Rouse check: one die, 6+ is fine, otherwise Hunger goes up by 1 (max 5).
  • Contested: the acting character wins ties.

In the chat

  • /ai roll 7 or /ai roll 4+3@8 (Classic: pool, @ difficulty)
  • /ai roll 6@3h2 (V5: pool 6, need 3 successes, Hunger 2)
  • /ai rouse, /ai help (help text follows the chronicle's edition)

The roll window also follows the edition: Classic has difficulty, specialty and Willpower; V5 has successes needed, Hunger (taken from your sheet), Rouse and the Willpower reroll.

Characters

Classic V5
Attributes 7/5/3 dots added on top of 1 each 4 / 3,3,3 / 2,2,2,2 / 1
Abilities / Skills Talents, Skills, Knowledges: 13/9/5, max 3 at creation Physical / Social / Mental, three spreads (Jack of all trades, Balanced, Specialist)
Morality Virtues 1 each + 7. Humanity = Conscience + Self-Control, Willpower = Courage Humanity 7 (8 for fledglings), Stains
Blood Generation and Blood Pool Hunger and Blood Potency, Predator type
Extras 15 freebie points 7 Advantage dots, 2 Flaw dots

The creation wizard switches to the right form for the chronicle you pick.

The AI Storyteller

The Storyteller gets a short summary of the chronicle's rules and your actual character sheet with every message, so it doesn't mix the editions (no Hunger in a Classic chronicle, no difficulty 6 in V5). Rule-book search only looks at books of the chronicle's edition.

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