A double-sided shader based on MToon.
一个基于MToon的双面shader。
Because objects such as skirts and capes often don't want the same pattern on both sides, a shader is needed to solve this problem.
因为裙子和披风等物件往往不希望两边是一样的图案,为此需要一种shader来解决。
Since VRM itself cannot carry shaders, it must be used with AssetBundle. For example, after modifying the model in unity, use the VSF SDK to export it or use the VRC SDK to upload it, but do not directly export it for VRM use.
由于VRM本身不能携带shader,所以必须跟随AssetBundle来使用。例如,在Unity中修改模型后使用VSF SDK导出或者是使用VRC SDK上传,但是不要直接导出VRM使用。
- Download UniVRM and import unity
- Download MToon2Side.unitypackage in releases and import unity
- Create a new material and select VRM/MToonFrontBack
- Replace the material of the part of the model that needs two sides with a new material
- Use tools such as VSF SDK or VRC SDK to export models (cannot export .vrm)
