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Soszu edited this page Apr 25, 2014 · 3 revisions
  • Different game goals (test based on skills/reputation/?).
  • Trade between players.
  • Enhancement value of perception.
  • Change in action/movement rules.
  • Artificial intelligence.
  • Differences in movement depending on race.
    • For example: elf: 1 free forest, dwarf: hill cost -1, human; 1 movement point more, hobbit; water cost -1
  • Campaign for single players.
  • Potions for strength, movement, experience, magic, etc.
  • Equipment sets (giving some bonuses if collected).
  • Unique item powers (like critical chance, extra damage, extra experience).
  • Special enemies powers (like freeze, poison).
  • Bonuses from races and classes (for example: healing for druid, battle stance for warrior etc.).
  • Boats accessible from some point at map creating a net.
  • Days of week with certain bonuses ( cheaper shopping, more experience from battles, harder battles).
  • Random events (flood, famine, taxes).
  • More quests types:
    • killing enemies in different locations,
    • fetch few things from different places (not necesserily wasting whole turn)
    • be somewhere in exact day of week
    • catch up someone (target is moving)
    • escort (get sb somewhere without fight/death/I dunno)
    • be somewhere within few turns.
    • take a test (based on ability/skill/luck/?)
    • kill another player (PVP)

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