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Ideas for features
Soszu edited this page Apr 25, 2014
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- Different game goals (test based on skills/reputation/?).
- Trade between players.
- Enhancement value of perception.
- Change in action/movement rules.
- Artificial intelligence.
- Differences in movement depending on race.
- For example: elf: 1 free forest, dwarf: hill cost -1, human; 1 movement point more, hobbit; water cost -1
- Campaign for single players.
- Potions for strength, movement, experience, magic, etc.
- Equipment sets (giving some bonuses if collected).
- Unique item powers (like critical chance, extra damage, extra experience).
- Special enemies powers (like freeze, poison).
- Bonuses from races and classes (for example: healing for druid, battle stance for warrior etc.).
- Boats accessible from some point at map creating a net.
- Days of week with certain bonuses ( cheaper shopping, more experience from battles, harder battles).
- Random events (flood, famine, taxes).
- More quests types:
- killing enemies in different locations,
- fetch few things from different places (not necesserily wasting whole turn)
- be somewhere in exact day of week
- catch up someone (target is moving)
- escort (get sb somewhere without fight/death/I dunno)
- be somewhere within few turns.
- take a test (based on ability/skill/luck/?)
- kill another player (PVP)