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v1.20

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@github-actions github-actions released this 26 Aug 23:08

CS2Fixes configs are now compatible with Valve's whitelist system and the -disable_workshop_command_filtering startup parameter can be removed, see #456 for details

  • Removed redundant IsHearingClient gamedata
  • Ignored targetname player events in ButtonWatch that could display when Use was automatically triggered
  • Switched to a lower severity for a common warning log
  • Updated SDK
  • Fixed unparented beams/lasers hitting infinite loops on spawn
  • Added custom ConVar whitelist system (#456)
  • Added custom cfg parser system (#456)
  • Fixed nomination player limits only being checked once
  • Added minimal player count caching, sometimes we call that function a lot of times
  • Propagated all HTTP API error states
  • Added optional timeout config to HTTP API
  • Fixed hide crash (missing client entity)
  • Removed explicit weapon hiding, no longer needed to prevent desync after the hide crash fix
  • Fixed user prefs not loading when a player authenticates early
  • Replaced some gamedata lookups with VScript function bindings (#459)
  • Migrated to build containers
  • Started SteamRT4 builds
  • Fixed different command capitalization bypassing the chat command hook
  • Fixed possible null dereference on ZEPlayer in chat command hook
  • Fixed chat messages from not fully ingame players sometimes being treated as console messages
  • Added EntWatch clantag colours (#462)
  • Updated signatures for 2026-08-24 CS2 update
  • Fixed EntWatch score reset bug
  • Updated idle manager criteria to be more strict, fixes players being marked active during round changes
  • Added option to bypass map cooldowns with low player counts (#461)