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Releases: SovereignMC/ResourcePack

ResourcePack-v81

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@github-actions github-actions released this 23 Oct 13:35
feat(font): integrate SovereignTinsel fonts and support 1.21.8/1.21.11

ResourcePack-v80

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@github-actions github-actions released this 18 Oct 21:27
feat(effect): add translucent aim beam item model

Add the sovereignmc:effect/aim_beam item model used by the Cannons aim line: a
round cross of flat planes lit by a soft, low-opacity glow gradient. Includes
tools/generate_aim_beam.py to (re)generate the tile.

ResourcePack-v79

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@github-actions github-actions released this 16 Oct 23:10
fix phosphor bronze texture

ResourcePack-v78

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@github-actions github-actions released this 16 Oct 09:41
feat(ammo): add canister_shell item texture and model

ResourcePack-v77

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@github-actions github-actions released this 15 Oct 22:04
fix(font): shrink smc logo texture so both glyphs fit 1.21.8 atlas

Minecraft <=1.21.8 uses a single fixed 256x256 glyph atlas per font and
uploads bitmap glyphs at their full cell size. The logo font's two cells
(smc_typelogo 256x113, smc 256x256) cannot both be packed into one atlas,
so one glyph failed to bake and rendered as a missing-glyph white box.

Downscale smc.png 256x256 -> 128x128 (it renders at 50x50, so it is still
~2.5x oversampled). height/ascent are unchanged, so rendered size and
advance are identical. 1.21.9+ creates additional FontTextures as needed
and is unaffected.

ResourcePack-v76

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@github-actions github-actions released this 11 Oct 16:21
fix(pack): correct supported_formats to a 2-element range for 1.21.9+…

ResourcePack-v75

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@github-actions github-actions released this 11 Oct 16:06
fix(font): scale bitmap glyphs to fit 256px atlas, support 1.21.11 pa…

ResourcePack-v74

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@github-actions github-actions released this 01 Oct 11:36
add argentum brewer texture

ResourcePack-v73

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@github-actions github-actions released this 29 Sep 19:09
feat(assets): add models and placeholder textures for new items

Add models and placeholder textures for `cooling_salt`,
`condensed_lava`, and `condensed_water`.

ResourcePack-v72

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@github-actions github-actions released this 26 Sep 14:33
fix(assets): register ammo textures in item atlas

Move `textures/ammo/*.png` to `textures/item/` and repoint `layer0` in the
six `models/ammo/*.json` files to `weapons:item/<name>`, so Minecraft
stitches them into the blocks atlas instead of rendering missing textures.