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Releases: SovereignMC/ResourcePack
Releases · SovereignMC/ResourcePack
Release list
ResourcePack-v81
feat(font): integrate SovereignTinsel fonts and support 1.21.8/1.21.11
ResourcePack-v80
feat(effect): add translucent aim beam item model Add the sovereignmc:effect/aim_beam item model used by the Cannons aim line: a round cross of flat planes lit by a soft, low-opacity glow gradient. Includes tools/generate_aim_beam.py to (re)generate the tile.
ResourcePack-v79
fix phosphor bronze texture
ResourcePack-v78
feat(ammo): add canister_shell item texture and model
ResourcePack-v77
fix(font): shrink smc logo texture so both glyphs fit 1.21.8 atlas Minecraft <=1.21.8 uses a single fixed 256x256 glyph atlas per font and uploads bitmap glyphs at their full cell size. The logo font's two cells (smc_typelogo 256x113, smc 256x256) cannot both be packed into one atlas, so one glyph failed to bake and rendered as a missing-glyph white box. Downscale smc.png 256x256 -> 128x128 (it renders at 50x50, so it is still ~2.5x oversampled). height/ascent are unchanged, so rendered size and advance are identical. 1.21.9+ creates additional FontTextures as needed and is unaffected.
ResourcePack-v76
fix(pack): correct supported_formats to a 2-element range for 1.21.9+…
ResourcePack-v75
fix(font): scale bitmap glyphs to fit 256px atlas, support 1.21.11 pa…
ResourcePack-v74
add argentum brewer texture
ResourcePack-v73
feat(assets): add models and placeholder textures for new items Add models and placeholder textures for `cooling_salt`, `condensed_lava`, and `condensed_water`.
ResourcePack-v72
fix(assets): register ammo textures in item atlas Move `textures/ammo/*.png` to `textures/item/` and repoint `layer0` in the six `models/ammo/*.json` files to `weapons:item/<name>`, so Minecraft stitches them into the blocks atlas instead of rendering missing textures.