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Releases: SoxMax/FG-Size-Changes

1.7.3

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@SoxMax SoxMax released this 19 Jan 14:22

What's Changed

Full Changelog: 1.7.2...1.7.3

1.7.2

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@SoxMax SoxMax released this 17 Jan 20:11

What's Changed

  • Fix copy paste class name by @SoxMax in #12
  • Add short term compatibility with Kel's automation mod by @SoxMax in #13

Full Changelog: 1.7.1...1.7.2

1.7.1

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@SoxMax SoxMax released this 23 May 10:30

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Full Changelog: 1.7.0...1.7.1

1.7.0

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@SoxMax SoxMax released this 09 Apr 10:57

What's Changed

  • Use the new effect builder plugin detection by @SoxMax in #8
  • Weapons with the damage type "nosize" ignore dice progression by @Lichtblitz in #10

New Contributors

Full Changelog: 1.6.1...1.7.0

1.6.1

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@SoxMax SoxMax released this 25 Jan 03:04

What's Changed

  • Fix getCreatureSize to actually return the modified creature size by @SoxMax in #7
    • This allows conditionals to work properly

Full Changelog: 1.6.0...1.6.1

1.6.0

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@SoxMax SoxMax released this 21 Jan 22:47

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Full Changelog: v1.5.5...1.6.0

v1.5.5

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@SoxMax SoxMax released this 07 Nov 21:07

Full Changelog: 1.5.4...v1.5.5

  • Update small sizes space to avoid a graphical error (Thanks @Arnagus)

v1.5.4

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@SoxMax SoxMax released this 14 Jul 16:29

What's Changed

  • Update to use new ActorManagerCommon by @SoxMax in #5

Full Changelog: 1.5.3...1.5.4

v1.5.3

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@SoxMax SoxMax released this 17 May 19:05
  • Skip checking for bonus vs trip in 3.5 (there is no CMD)

Full Changelog: 1.5.2...1.5.3

v1.5.2

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@SoxMax SoxMax released this 17 May 18:13
  • Fix the special dice handler function which wasn't actually assigning the transformed values to the return value

Full Changelog: 1.5.1...1.5.2