Releases: SoxMax/FG-Size-Changes
Releases · SoxMax/FG-Size-Changes
1.7.3
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SoxMax
released this
19 Jan 14:22
What's Changed
Full Changelog : 1.7.2...1.7.3
1.7.2
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SoxMax
released this
17 Jan 20:11
What's Changed
Fix copy paste class name by @SoxMax in #12
Add short term compatibility with Kel's automation mod by @SoxMax in #13
Full Changelog : 1.7.1...1.7.2
1.7.1
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SoxMax
released this
23 May 10:30
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Full Changelog : 1.7.0...1.7.1
1.7.0
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SoxMax
released this
09 Apr 10:57
What's Changed
Use the new effect builder plugin detection by @SoxMax in #8
Weapons with the damage type "nosize" ignore dice progression by @Lichtblitz in #10
New Contributors
Full Changelog : 1.6.1...1.7.0
1.6.1
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SoxMax
released this
25 Jan 03:04
What's Changed
Fix getCreatureSize to actually return the modified creature size by @SoxMax in #7
This allows conditionals to work properly
Full Changelog : 1.6.0...1.6.1
1.6.0
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SoxMax
released this
21 Jan 22:47
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Full Changelog : v1.5.5...1.6.0
v1.5.5
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SoxMax
released this
07 Nov 21:07
Full Changelog : 1.5.4...v1.5.5
Update small sizes space to avoid a graphical error (Thanks @Arnagus)
v1.5.4
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SoxMax
released this
14 Jul 16:29
What's Changed
Update to use new ActorManagerCommon by @SoxMax in #5
Full Changelog : 1.5.3...1.5.4
v1.5.3
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SoxMax
released this
17 May 19:05
Skip checking for bonus vs trip in 3.5 (there is no CMD)
Full Changelog : 1.5.2...1.5.3
v1.5.2
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SoxMax
released this
17 May 18:13
Fix the special dice handler function which wasn't actually assigning the transformed values to the return value
Full Changelog : 1.5.1...1.5.2