Releases: SpectralHorse/SpectralShipGen-Studio
Release list
SpectralShipGen Studio 1.0.0
SpectralShipGen Studio v1.0.0
SpectralShipGen Studio is the Windows/SFML desktop application for generating, authoring, rerolling, inspecting, saving, and animating deterministic procedural pixel-art spaceships produced by the separate SpectralShipGen C++ library.
This is the first public release.
Highlights
- Generate — single generation, deterministic seeds, History, and multi-candidate Gallery.
- Profiles — Structural, Faction, Palette, and Full Configuration authoring with bounded integer sliders and MIN/MAX range editing.
- Reroll — selectively regenerate only the parts of a ship you want to change.
- Inspect — inspect semantic generation state for the current ship.
- Favorites — persistent recipe-backed saved ships and browsing.
- Animation — IDLE, directional movement, FIRE composition, playback/scrubbing, and spritesheet export.
- Resizable/maximizable desktop window with aspect-preserving logical UI scaling.
- Complete first-time-user guide with real Release screenshots.
Download
Download:
SpectralShipGen-Studio-1.0.0-Windows-x64.zip
Verify it with the accompanying SHA256SUMS.txt before use if you want to confirm the downloaded bytes.
Extract the entire ZIP to a normal writable folder and run SpectralShipGenStudio.exe.
Windows requirements
- Windows x64.
- SFML is statically linked in the validated portable build; no
sfml-*.dllfiles are required beside the executable. - The executable uses the dynamically linked Microsoft C++ runtime. Microsoft Visual C++ 2015–2022 Redistributable (x64) may be required if it is not already installed.
- 1920×1080 or higher is recommended. Studio remains functionally usable down to 1280×720, although some of the smallest helper text is difficult to read at that scale.
SpectralShipGen Library compatibility
Studio 1.0 supports SpectralShipGen >=1.0.0,<2.0.0 and the public 1.0 source/CI dependency is pinned to Library tag v1.0.0.
Library source:
https://github.com/SpectralHorse/SpectralShipGen
Generated output rights
Images, spritesheets, animation frames, and other output generated with SpectralShipGen or SpectralShipGen Studio may be used for any purpose, including commercial use, with no attribution requirement. You may modify, redistribute, publish, sell, incorporate, or paint over generated output.
The software licenses govern the software source, not generated output.
Procedural artwork / AI clarification
Development/coding was AI-assisted. The generated ship artwork itself is not produced by an image-generation model: ships are created by explicit deterministic/procedural C++ systems using geometry, masks, seeded decisions, component placement, palette/detail systems, and animation systems. No reference images are supplied to an image model and no hidden base sprites are chopped/recombined to produce the ships.
Documentation
User Guide:
https://github.com/SpectralHorse/SpectralShipGen-Studio/blob/v1.0.0/docs/USER_GUIDE.md
Windows portable notes:
https://github.com/SpectralHorse/SpectralShipGen-Studio/blob/v1.0.0/docs/WINDOWS_PORTABLE.md
Known limitations
- Animation Lab is an experimental 1.0 feature and its authoring ergonomics may evolve in later compatible releases.
- Studio stores its automatic local presets, Favorites, and preferences relative to the application's working directory.
- At 1280×720 the complete UI remains functional, but some of the smallest helper text is difficult to read; 1920×1080 or higher is recommended.
- Windows x64 is the first-party prebuilt distribution for 1.0. Other development platforms may build from source, but no first-party 1.0 binary package is promised for them.
- Pixel-identical regeneration depends on the exact SpectralShipGen Library release revision, not merely recipe readability or the Studio version.
Issues / support:
https://github.com/SpectralHorse/SpectralShipGen-Studio/issues