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Hand levelling additions
The following parameters are used by all of the following functions, unless otherwise written:
-
hand- The key of a poker hand. -
card- The card responsible for the level-up; used in some animations. -
instant- If true, animations are skipped.
Additively increases the chips and/or mult level-up amounts of a given hand, that is this function increases the power of Planet Cards, for example. l_chips increases the chips level-up value, and l_mult increases the mult level-up value.
(Added by Entropy)
Multiplicatively increases the chips level-up amount of a given hand, that is this function increases the power of Planet Cards, for example. l_chips is the value multiplied to the chips level-up value.
(Added by Entropy)
Multiplicatively increases the mult level-up amount of a given hand, that is this function increases the power of Planet Cards, for example. l_mult is the value multiplied to the mult level-up value.
(Added by Entropy)
Increases the base Ascension Power of a given hand. asc_power increases the hand's Ascension Power.
(Added by Entropy)
Multiplies hand levels by a given number. args is a table that takes the following fields:
-
level_up- The number to multiply by each hand level. -
hands- A single or list of poker hand keys to level up. -
instant- Optional: If true, no animation plays when this function is called. -
from- Optional: A card or list of cards responsible for the level-up; used in some animations. -
bypass_calculate- Optional: If true, function will not send out calculation contexts. Otherwise, the following calculation context is sent out:
{
poker_hand_changed = true,
slib_x_levels = args.level_up,
card = args.from,
scoring_name = hand_key,
old_parameters = {
chips = number,
mult = number,
<scoring_parameter_key> = number
},
new_parameters = {
chips = number,
mult = number,
<scoring_parameter_key> = number
},
}(added by Lemniscate)