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v0.6.0

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@SpectrumQT SpectrumQT released this 30 Jun 21:20
· 77 commits to main since this release

Adjustments

  • Code base was updated to support new rendering pipeline data structure of WuWa 1.1.

Additions

  • WWMI now supports two type of skeletons:
    • Merged: Unified VG list, no duplicate objects on screen support, 1-frame model update lag, easier to work with and essential for complex (i.e. hair to cape) weighting.
    • Per-Component: Separate VG lists, no update lag and supports duplicates, good for weapons and simple character & echoes edits.