v1.4.1
Available Editions (Installation Guide):
- To install as Blender addon use
WWMI-Tools-vX.X.X.zip
Check out my dev blog for more info about updates.
Adjustments
- [Object Import]: Added Blender 5.0 support for shape keys import.
- [Addon]: Blender 4.2 marked as not supported (due to custom split normals Blender code regression).
- [Addon]: Blender 3.5 and below are no longer supported .
Additions
- [Mod Export]: New Format Support: Transparent Components Support for Merged Skeleton. For existing project make sure to reset ini template (if you use it)!
- [Operator]: Convert Vertex Colors To Linear - converts legacy sRGB Vertex Colors (stored in legacy
mesh.vertex_colors) to linear (stored inmesh.color_attributes). - [Operator]: Apply Merged Object Sculpt (Shape Keys) - transfers vertex positions from merged object (created with Create Merged Object operator) to original objects and applies resulted per-vertex position deltas to all shape keys.
Improvements
- [Object Import]: Unused Vertex Groups in Merged Skeleton mode are now automatically removed by default (can be toggled via Skip Empty Vertex Groups option).
- [Mod Export]: Missing Vertex Groups are now automatically filled by default for temporary export object (can be toggled via Add Missing Vertex Groups). So you can now leave gaps in numeric VG ids without having to manually use Fill Gaps In Vertex Groups operator before export.
- [UI]: Improved Mod Export options layout for better visual clarity.
Refactors
- [Object Import]: Vertex Colors are now imported to
mesh.color_attributesby default (instead of legacymesh.vertex_colors). - [Mod Export]: Vertex Colors are now exported from
mesh.color_attributes(with fallback tomesh.vertex_colorsfor backwards compatibility).