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v1.6.0
Available Editions (Installation Guide):
- To install as Blender addon use
WWMI-Tools-vX.X.X.zip
Check out my dev blog for more info about updates.
Additions
- Added auto-filling for missing mesh data layers: COLOR, COLOR1, TEXCOORD.xy, TEXCOORD1.xy and TEXCOORD2.xy
(although missing TEXCOORD.xy will obviously result in invalid texture mapping).- COLOR is filled with green (RGBA [0, 0.25, 0, 1]).
- COLOR1 is filled with black (auto-generation research is ongoing).
- TEXCOORD.xy is created as an empty UV map (not very useful, but prevents calc_tangents error).
- TEXCOORD1.xy is copied from TEXCOORD.xy.
- TEXCOORD2.xy is generated from frontal mesh projection.
Bugfixes
- Fixed Add Missing Vertex Groups option not respecting
ignorekeyword in Vertex Groups names (and crashing export when any VG had it).
Optimizations
- [Mod Export]: Apply All Modifiers option now uses Visual Geometry to Mesh native Blender function (instead of slow Apply Modifiers For Object With Shape Keys custom operator call).
- [Mod Export]: Rotation and scale are now being applied to data directly.
- [Mod Export]: Further optimized 8-bit weights normalization algo.