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v1.6.0

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@SpectrumQT SpectrumQT released this 10 Mar 20:38
· 13 commits to main since this release

Available Editions (Installation Guide):

  • To install as Blender addon use WWMI-Tools-vX.X.X.zip

Check out my dev blog for more info about updates.

Support on Patreon

Additions

  • Added auto-filling for missing mesh data layers: COLOR, COLOR1, TEXCOORD.xy, TEXCOORD1.xy and TEXCOORD2.xy
    (although missing TEXCOORD.xy will obviously result in invalid texture mapping).
    • COLOR is filled with green (RGBA [0, 0.25, 0, 1]).
    • COLOR1 is filled with black (auto-generation research is ongoing).
    • TEXCOORD.xy is created as an empty UV map (not very useful, but prevents calc_tangents error).
    • TEXCOORD1.xy is copied from TEXCOORD.xy.
    • TEXCOORD2.xy is generated from frontal mesh projection.

Bugfixes

  • Fixed Add Missing Vertex Groups option not respecting ignore keyword in Vertex Groups names (and crashing export when any VG had it).

Optimizations

  • [Mod Export]: Apply All Modifiers option now uses Visual Geometry to Mesh native Blender function (instead of slow Apply Modifiers For Object With Shape Keys custom operator call).
  • [Mod Export]: Rotation and scale are now being applied to data directly.
  • [Mod Export]: Further optimized 8-bit weights normalization algo.