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Rasterization in the Terminal

Generating 3D shapes using floating point numbers and spherical coordinates, then projecting them to a 2D screen to print them.

Very interesting and an almost magical concept, a nice intro to graphics programming.
The program I have made is very simple, working with arrays of points and continuously applying rotation matrices on them to simulate the motion of the donut.
Note: I made this on a square, aspect corrected font, so it might need to be fixed for other settings

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