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Releases: SpiralshapeDev/KeybindLib

1.1.0

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@SpiralshapeDev SpiralshapeDev released this 04 Oct 23:15
Added ability to add categories to keybinds

1.0.3

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@SpiralshapeDev SpiralshapeDev released this 04 Oct 20:08
Changed key info structure to use new KeyDetails class

- Replaced old quadraple keybind data system to now use KeyDetails class
to improve code readability.

1.0.2

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@SpiralshapeDev SpiralshapeDev released this 02 Oct 04:01
Fixed rendering issues & added scrollbar

- Fixed crash when trying use a config that doesn't already exist
- Fixed scrolling not functioning
- Fixed content box size being way bigger than space needed for elements
- Shrunk config name text font size
- Fixed spacing between keybind buttons & keybind name boxes to be more
clean & readable
- Added scrollbar

1.0.1

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@SpiralshapeDev SpiralshapeDev released this 02 Oct 01:27
Version 1.0.1

- Improved significantly efficiently for fetching keybinds in
KeybindManager.ConfigHandler. It now fetches the value from a dictionary
that is built on config file hash change instead of rereading whole
config file every time even if it's already exactly the same as it was
last fetch.
- Mod Keybinds Button on Input page now derives localPosition offset
using the amount of GameObjects with the word "Button" contained in the
"Input" PopupManager child GameoObject. This should hopefully permit the
button to work better with other mods if they also add a button at the
bottom of the Input page.
- Fixed Viewport localPosition still being moved even if no keybinds are
found, breaking the "No custom mod keybinds are loaded." text's
positioning.
- All keybind texts for buttons are now updated every time the Mod
Keybinds page is opened instead of only when button is clicked or
initialized.

1.0.0

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@SpiralshapeDev SpiralshapeDev released this 01 Oct 02:19
Version 1.0.0