Repository navigation
Releases: SpiralshapeDev/KeybindLib
Releases · SpiralshapeDev/KeybindLib
Release list
1.1.0
1.0.3
Changed key info structure to use new KeyDetails class - Replaced old quadraple keybind data system to now use KeyDetails class to improve code readability.
1.0.2
Fixed rendering issues & added scrollbar - Fixed crash when trying use a config that doesn't already exist - Fixed scrolling not functioning - Fixed content box size being way bigger than space needed for elements - Shrunk config name text font size - Fixed spacing between keybind buttons & keybind name boxes to be more clean & readable - Added scrollbar
1.0.1
Version 1.0.1 - Improved significantly efficiently for fetching keybinds in KeybindManager.ConfigHandler. It now fetches the value from a dictionary that is built on config file hash change instead of rereading whole config file every time even if it's already exactly the same as it was last fetch. - Mod Keybinds Button on Input page now derives localPosition offset using the amount of GameObjects with the word "Button" contained in the "Input" PopupManager child GameoObject. This should hopefully permit the button to work better with other mods if they also add a button at the bottom of the Input page. - Fixed Viewport localPosition still being moved even if no keybinds are found, breaking the "No custom mod keybinds are loaded." text's positioning. - All keybind texts for buttons are now updated every time the Mod Keybinds page is opened instead of only when button is clicked or initialized.