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RestartMission v1.2.0.3
·
26 commits
to main
since this release
Altered restart methods among other things.
Full patch notes will be available for v1.2.1.
What's not functional (yet):
- Seed elements on mod hub pages are only for display, remembering on click and loading numbers back on space rig. I'm going to implement mission selector later.
- Restart methods are ignored in deep dives (will do it next), but both RestartDeepDive and Restart DD Stage still ultimately use a kind of LoadMission() method which should work just fine.
The new Reselect should be fully functional.
Procesural Seed now gets unfixed at the start by default, but it doesn't interfere with RestartMission, Restart DD Stage or Reselect.