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Temperature Number v1.0.2

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@SplitSentro SplitSentro released this 14 Oct 16:44
· 24 commits to main since this release

This mod is meant to help with managing enemy temperature states in a regular gameplay, as well as with some simple temperature tests in Sandbox. Only one enemy at a time, unless it's a Boss. Tested on client side. Optional.

Features:

  • Displays actual current temperature as a simple number on top of a regular temperature widget (host side).
  • Displays converted current temperature depending on game's temperature widget fill progress when enemy's not frozen/burning (client side).
  • Displays freeze / burn temperature and dynamically displays unfreeze / douse fire temperature.
  • Accounts for Temperature Change Scale, hence it actually shows Effective Temperature.
  • Gradual colour change.
  • Supports multiple Boss healthbars.
  • Supports full re-initialization upon character reloading like when you switch loadout / class via Sandbox Utilities.

Performance:

  • Adds one widget for all regular healthbars, and then one for each new Boss healthbar.
  • Ticks only when you see the temperature icon, i.e. when temperature's not zero.

Possible mod upgrades:

  • Mod Hub customization settings.
  • (If possible) Update Timer related calculations, which would tell when, for example, a Dreadnought is going to unfreeze in one tick.

v1.0→v1.0.2:

  • Fixed font issue.
  • Switched to local player controller initialization delay which should be more consistent on latejoins.