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Releases: Spore-Community/Spore-AdventureLocalizer

Version 1.2 - File Optimizations

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@Tenderi4 Tenderi4 released this 24 Sep 22:47

Major changes

  • Spore's localization tag ~br~ now automatically replaces line breaks in localized adventure dialog when using the LocalizeAdventure and SaveAdventureLocale cheats.
  • Reduced the amount of repeated dialogue in locale files. Instances where dialog repeats between acts will now use the same localization ID if the previous act had the exact same dialog as the current act.
  • Added more adventure localizations into the example mod component.

Adventure feature of the day

My latest adventure, The Queen of Life, was used as a testing bed for this newest version of the mod, helping both the mod and the adventure itself tremendously.
Do check it out if you can here:

Version 1.1 - Direct Encoding

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@Tenderi4 Tenderi4 released this 11 Nov 02:42

Patch notes

  • .locale files are now directly encoded as UTF-8 text files, meaning no manual conversion is needed anymore to utilize them in Spore mods.
  • Generation of empty lines for non-existent dialog boxes has been greatly reduced.
  • Tags and author are now included as part of the locale file, helping with the making of localised Sporepedia cards for adventures.
  • Fixed the asset counter for prop entries inside .locale files.

Full Changelog: v1.0...v1.1

Version 1.0 - First release

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@Tenderi4 Tenderi4 released this 20 Dec 17:53
d21b8b5

The first release of this mod includes the three cheats mentioned in README.md, and an optional component including the locale files used in the testing of this adventure.

If you have any questions, contact me here on GitHub or in Discord.

Report any issues you find on GitHub Issues for this repo.