Agent skills for SpriteCook - AI-powered game asset generation. These skills teach AI coding agents how to generate pixel art and detailed/HD game art, plus animate existing assets with SpriteCook's MCP tools.
Skills follow the open Agent Skills standard and work across all compatible editors.
Shared workflow rules for SpriteCook:
- Check credits before larger runs
- Follow asynchronous generation polling contracts
- Use canonical
sprite_urland optionalspritesheet_urloutputs - Save reusable
asset_idvalues in a local manifest - Upload local image files through SpriteCook MCP asset-upload tools
- Import small data URLs with
import_asset - Rename useful assets with
update_asset_label - Use
smart_crop_mode="tightest"by default - Use
gemini-3.1-flash-imageas the recommended default model
Still-image generation guidance:
- Generate production-ready pixel art or detailed/HD assets
- Choose the right mode, model, and crop settings
- Keep style consistency with
reference_asset_id - Use
edit_asset_idonly when modifying an existing SpriteCook asset
Concept-first UI system guidance:
- Build complete menus, HUDs, inventories, dialogs, settings screens, and overlays
- Reuse an existing SpriteCook concept asset ID or generate/select a coherent concept
- Generate transparent component sheets, extract named controls and states, and finalize 9-slice metadata
- Keep normal
mode="ui"generation focused on individual UI elements
Animation workflow guidance:
- Upload local image files, then animate by the returned
asset_id - Use
remove_backgroundfor transparent cutouts when needed - Use
edge_margin=6by default for safer framing - Write grounded, character-specific motion prompts
- Use
auto_enhance_prompt=truewhen simple prompts likeIdleorAttackare enough
Godot export workflow guidance:
- Export completed character animation runs into Godot 4.x projects
- Materialize SpriteCook MCP
text_filesandasset_downloadsmanifests - Set up SpriteFrames importer files and ready-to-test player scenes
- Use
AnimatedSprite2Dfor platformer exports andAnimatedSprite3Dfor top-down/isometric exports
npx skills add spritecook/skillsnpx spritecook-mcp setupYou need the SpriteCook MCP server connected to your editor. The skill tells your AI agent how to use SpriteCook, but the MCP connection provides the actual tools.
Set up MCP + skill in one step:
npx spritecook-mcp setupOr see spritecook.ai for manual setup instructions.
Works with any editor that supports the Agent Skills standard:
- Cursor
- VS Code (GitHub Copilot)
- Claude Code
- Claude Desktop
- Antigravity
- Codex
- Grok Build
- Windsurf
- And more
MIT