Releases
1.2.0
Compare
Sorry, something went wrong.
No results found
Added map import functionality
Added visible-only sector compilation option
Added volume toggle
Added frustum culling toggle
Added display connected faces toggle
Added the ability to select connected sectors
Added face attribute copy/paste functionality
Copying sectors now preserves connections and bulb lights
Added undo functionality for adding/removing bulb lights
Automatically desubdivide after connecting sectors
Optimized sector connection error handling
Sector conversion can now fix sectors with duplicate IDs
Check for runtime files before loading the current level
Adjusted the progress bar behavior when installing Python packages
Face attribute texture UI no longer shares presets with sector floor textures
Adjusted default scene properties
Removed inefficient material volumes and replaced them with world volume for fog simulation
Moving the active camera now automatically switches the sector's atmosphere and external lighting
Fixed sector connection issues
Fixed BW compilation not desubdividing faces
Fixed BW compilation handling tangent issues for single-connected faces
Fixed BW compilation handling multi-connected faces
Fixed BW compilation handling sub-textures
Fixed bulb light rendering issues
Fixed incorrect texture mapping
Fixed file browser crash issue
Fixed callback functions not registering correctly when launching Blender via .blend files
You can’t perform that action at this time.