Releases: Stafil0/MiSideSpeedrunMod
Releases · Stafil0/MiSideSpeedrunMod
Release list
1.4.3-beta.2-softlocks
What’s Changed
Covered Softlock Fixes (dialogue-skip / stuck progression):
- Sleepy — fast dialogue skip during her sit
- Core — skip during or right after the robot Mita throw
- Creepy — choosing the dialogue option and mashing skip
- Baseball (Be Candid) — skip-spam during bat take / hit animations
- Kind Mita's note (Reboot) — taking the note and skipping dialogue
- Kappi — Kind Mita interactions before/after the ring, and fast skip during the entrance
- Ghostly puzzle — sit-to-glue picture pieces are always interactable
- Ghostly chapter load — main-menu load or restart into Ghost Mita no longer spawns you out of bounds in the void
In the main menu you can go to Settings->Mods->Speedrun Mod->Softlocks to toggle Softlock Fixes.
Softlock Fixes are on by default. Use All Softlocks as a master gate, or turn individual Softlocks without restarting.
When a Softlock Fix applies, a notification is shown.
Includes changes from 1.4.3-beta.1-notifications
1.4.3-beta.1-notifications
What’s Changed
- Moved notifications to the bottom-right corner to prevent overlap with KappieMod notifications and the photomode menu.
- Fixed a bug where refresh rate notifications sometimes wouldn't appear on chapter load. Notifications are now forced to display, and the GameController cache has been removed, as it could occasionally prevent notifications from firing.
- Fixed the refresh rate value returned by GetActualHz(). It now returns the correct clamped value from GetTargetHz() instead of the raw config value.
- Disabled fast reload for all chapters
Includes changes from 1.4.2-beta.4-hitboxes
1.4.2-beta.4-hitboxes
What’s Changed
- Alt+T - now cycles texture hiding: primitive colliders → mesh colliders → all colliders → all renderers → restore.
- Alt+H - now collider reveal cycles primitives → mesh → all; multi-submesh walls and basement mesh colliders render correctly.
Includes changes from 1.3.5-beta.3-hitboxes
1.3.5-beta.3-hitboxes
What’s Changed
- Added interactable reveal (Alt+I) - purple / blue / yellow / green colour-coding for interaction state, with live distance labels.
- Trigger reveal palette refresh - no longer clashes with collider or interactable colours.
Includes changes from 1.3.5-beta.2-hitboxes
1.3.5-beta.2-hitboxes
What’s Changed
- Added collider reveal (Alt+H) with color-coded physics/interactive volumes
Includes changes from 1.3.5-beta.1-hitboxes
1.3.5-beta.1-hitboxes
What’s Changed
- Trigger reveal (Alt+O) now draws accurate, color-coded hitbox volumes (colliders, distance spheres, event overlap boxes) instead of generic cubes
Includes changes from 1.3.4-beta.2-reset-chapter
1.3.4-beta.2-reset-chapter
What’s Changed
- Added missing chapters in pause-menu chapter selector
Includes changes from 1.3.4-beta.1-reset-chapter
1.3.4-beta.1-reset-chapter
What’s Changed
- Added a hotkey to reset the chapter and start the next/previous chapter
- Added chapter selection to the in-game pause menu
Includes changes from 1.3.3-beta.1-refresh-rate
1.3.3-beta.1-refresh-rate
What's Changed
- Added refresh rate settings
- Added debug overlay