A Java-based GUI editor for editing entities (ships, stations, planets) for the game StarMade. Original SMEdit by bobbybighoof, tambry, and csnewman.
- Java 21 or higher
- 4GB RAM recommended
./gradlew build./gradlew run- ✅ Gradle build system
- ✅ Java 21 upgrade
- ✅ Consolidated to standard Gradle structure (single module)
- ✅ Consolidated library folders into Gradle/Maven dependencies (LWJGL 2.9.3, FlatLaf, JUnit); removed the vendored LWJGL SDK and other dead code
- ✅ Builds and runs on Java 21 — OpenGL renderer by default (software fallback), with automatic discrete-GPU offload on hybrid-graphics laptops
- ✅ StarMade install auto-discovery + manual folder picker
- ✅ Reads and writes the current
.smd3blueprint format (32³ / v6) plus v5 header/meta and v0 logic — opens and saves modern blueprints - ✅ Preserves a ship's logic/control-element connections on round-trip save
- ✅ Block colors sampled from the game's own textures and cached to disk
- ✅ Reworked plugin system — the in-tree tools (edit/import/export/generate/select) are registered and surfaced in the menus
- ✅ UI style modernization — FlatLaf dark theme
- ✅ Test suite + CI — JUnit coverage of the format/save/plugin core (with bundled blueprint fixtures), GitHub Actions build, and a published docs site
- ✅ Improved documentation — MkDocs site plus architecture and StarMade-compatibility references
- 🟡 Further code modernization & refactoring (route remaining prints through the logging framework, EDT hardening, deprecated-API cleanup)
- 🟡 Simplify the plugin discovery model (ServiceLoader/annotations, typed classifications)
- 🟡 Improved model importing
- 🟡 Improved 3d camera controls, and the ability to switch to a 2d mode for different axes
- 🟡 Ability to view/edit/export cross-sections
- 🟡 Modernize UI assets
- 🟡 Ability to create and set different panel layout presets / workspaces and fast switching between them
- 🟡 Lua or python scripting?
Apache License 2.0 - See LICENSE file for details.