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1.7.0
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Initial release
New Features
Electric versions of blast furnaces and smokers
Multiblocks can require specific energy hatch amperage (2A / 4A / 16A)
Layered inputs (LayeredWorkableElectricMultiblockMachine)
Advanced detector covers can optionally output strong redstone signals
Advanced detector covers now have configurable cycle durations
ULV components added
ME hatches can connect to the same network via sides using a screwdriver
Added assembler recipes for casings that were missing them
Added machine mode cover
ME stocking hatches now have configurable cycle durations
Paginated tooltips
Bottom tooltips (inserted after paginated tooltips)
Automatic capabilities (recipe modifiers) tooltip for machines
Automated generation of recipe types tooltip for machines, if there is more than one
Added eu_to_start recipe condition and recipe modifier
Multiblocks now display the reason why they are not forming
Gameplay & Balance Changes
LCR coil benefits and parallel LCR support (configurable)
Chance boosting now scales with recipe tier instead of speed overclocks (configurable)
Steam boiler balance adjustments
Large packer size changed from 6 blocks to 5 blocks long
Enabled borosilicate glass plates and foils
Energy converters now default to FE-to-EU mode
Re-added the sodium-to-sodium-hydroxide recipe and increased its duration
Increased duration of the formic acid recipe
Multi Smelter now subticks
Added batch mode to ABS
Changed recipes for ME Pattern Buffer and ME Pattern Buffer Proxy to not require renaming
Configurability Improvements
Multiblocks stalling on power loss is now configurable
Super tanks acting as drums is now configurable
ULV components can be enabled or disabled via config
Minimum stocking cycle duration can now be configured
Restored / Reverted Upstream Changes
Chance boosting restored to base recipes
Reverted to older bauxite (rutile) processing line
Restored long rod extruder mold
Soft mallets can pause machines again
Reverted maceration tower mob grinder behavior
Reverted some upstream texture changes
Reverted some Z-fighting fixes that worsened rendering issues
Restored older distinct bus behavior
Technical / API Improvements
TagPrefix blocks can now easily use falling block behavior
Disabled auto-generation of recycling recipes after the KubeJS recipe event, which caused recycling recipes to be non-removable through KubeJS
Materials now support .colors(primary, secondary) to set both colors at once
Improved error message for using an incompatible category for a recipe type
Assembly line recipes no longer fail if an input bus has a configured circuit set
UI height now grows correctly for ME parts with more than 16 slots
Made several ME part classes public for use in addons
Added OpticalComputationMachine to enable proper use of CWU in other multiblocks and correct display in Jade
UI slots now have lower priority than multiblock parts for multiblocks that support both a UI and I/O parts
Research Station and OpticalComputationMachine machines account for CWU discount based on OC in XEI recipe viewer
Refactored RecipeRunner to integrate older distinct bus behavior with colored inputs
Bug Fixes
Fixed voltage display not handling MAX+X values correctly
Fixed 2A energy hatches using incorrect 1A overlays
Fixed inability to use RShift when viewing extended tooltips
Fixed bronze armor being stronger than steel armor
Fixed lamp blocks not being breakable with a pickaxe or wrench
Fixed AOE on mining hammer consuming N+1 durability when mining N blocks
Fixed idle and paused overlays for the assembler not matching the height of the active overlay
Fixed torch recipe using creosote consuming the fluid container
Fixed combustion generators displaying incorrect fuel usage information
Fixed glass bottle recipe in extruder not registering
Fixed some tooltip issues for tools
Fixed battery buffers showing the input overlay on the sides
Fixed "water bottle" fluid being registered in EMI
Fixed hammer drops when the output is a TagPrefix that is not an ore
Fixed .tooltips() not working correctly in KubeJS
Fixed batching displaying 1x
Removed unused Parallel_Hatch recipe modifier from ABS
Fixed wrench usage overlay not displaying correctly on multiblock parts
Fixed cracker not working properly with tier 10+ coils
Fixed No energy tooltip icon appearing in machines when it shouldn't
Fixed Advanced Detector Cover data not persisting
Fixed Pattern Buffers and Proxies acting as output buses/hatches when they don't have an output handler
Fixed Configurable Maintenance Hatch being able to set recipe duration to 0t
UI & Texture Changes
Voltage display format adjusted (EU/t and amperage order clarified)
Fluid drills and miners added to XEI diagrams
Auto-push buttons moved to the right side of the machine UI
Mega Blast Chiller now uses the vacuum freezer overlay
Improved filter slot in item buses
Added abbreviations to multiblock names
Changed some multiblock controller overlays to use proper transparent backgrounds
Voltages in component names are now colored
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