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Star Technology Eta 3 Changelog:
Aesthetics
Custom Splash Text and Menu
Texture Revamps (Superconductor Casings, Energy Cores, More...)
Overall Changes
Superconducting Coil Recipes Adjusted
Removal of forced bulking on machines (256x in/out) (Replaced with Bulking Modifier)
New Casings (Nyanium, Superdense, More...)
Dream Link Adjustments (Hatches scale in cost, now accessible pre-CSG)
Some Research Adjustments (RHF, HAM, and Bulk Freezer included)
High Tier Magnetic Materials made to match earlier ones
More ores added to Ore Factories
LOTS of Chemical Plant (and Tier 2) Skips added and adjusted
Pre-Ancient Star Gate
Create Vintage Balancing
New Infinite AE Cells (Sand, Gravel, Dust, Crushed Blackstone)
1M AE Skip
AE Coprocessor up to 1M
Intermediate Tiers of the following (Vacuum Freezer, EBF, Cutter, ABS, EoF, Implosion Compressor)
Runic Infusion Adjustments (Rhodium usable, block yields increased)
Zalloyic Mold (Molten => Fluid)
Stocking Component Assembler (LuV=>UV)
High Strength Panel Cost Adjusted
Better (performance wise and output wise) resource gen
Post-Ancient Star Gate
Enriched Estalt Line HEAVILY Reduced
Flerovium not as rare
Nether magma decomp ratios adjusted
Helish Star made more involved
Hell Forge Catalyst Boosting (Kinda like gas boosting)
UEV/UIV Component Fluids Adjusted
Draconic Infusion recipes changed to remove renaming (most recipes changed)
Better Super Pressure Heat Chamber
Stocking Component Part Assembler
Adjustments to Draconic Circuits (New solder)
Tier 2 Chemical Plant Added with more modes
Nyinsane Plasma Turbine Added (Final Turbine)
Threaded Multiblocks (Final variants of machines)
Bulk Component Machine Added (Threaded)
Worry..... offerings are being demanded
Misc
Questbook Adjustments for Clarity/Fixes
FTB Chunks Force Loading default true and cap raised to 100 chunks
Various Misc Balancing and Adjustments
Bug Fixes
Hardmode
Bug fixes
Minor Adjustments
Mods
All mods updated besides Gregtech, SGJourney
Expanded AE and Fancy Menu Added
LDLib added at lower version to fix crashes
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