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Added a GetMouseArea() function to get the currently hovered mouse area #11
Fixed an issue on megagame4 where the arrows still reacted after closing item window #12
Changed API to clarify you can juste set ShowText/DrawText's wrap to 0 for the default wrapping behavior of SetHudClipRect ; updated minigames with wrap = 0 for clarity
UI Editor
The generated code order is now back stamps => front stamps, instead of the opposite