GameVault v1.1.6
GameVault v1.1.6 — My Added Games, GOG DLC manager, artwork scan
My Added Games (formerly the "RPG Maker" tab)
The native-games tab is now a general drop-folder for far more than RPG Maker. Drop a game folder in and it's auto-detected and added to Steam as a native shortcut, in this order:
RPG Maker → ScummVM → DOS → Linux → Electron → Windows
- RPG Maker MV/MZ → NW.js, VX Ace/XP/VX → mkxp-z (native, no Proton)
- ScummVM / DOS → ScummVM / DOSBox Staging flatpaks
- Linux builds run their native binary/
.sh; Electron/NW.js via NW.js; Windows.exevia Proton - Wrong guess? Drop a one-word
.gvenginefile in the folder to force the engine (mv mz vxace xp vx scummvm dos linux electron windows). - Bundled a codec-enabled
libffmpegso MV title/cutscene videos (H.264/AAC) play instead of showing black.
Auto-rename: the drop folder is now Games/AddedGames (was Games/RPGMaker). On update it migrates itself automatically — your games move over and existing Steam shortcuts keep working (identity-preserving, with a back-compat symlink).
GOG DLC manager
- New Install/Remove DLCs entry in a game's gear/settings menu: lists every DLC with per-DLC Install and Remove.
- Removal deletes only the DLC's own files (never base-game/shared files) and keeps gogdl's manifest cache honest so a later reinstall works. DLCs that replace existing game files (uncensor/patch DLC) can't be fully reverted — a note in the manager explains this.
- "Install DLCs with game" setting (GOG tab): turn it off to install the base game only, then add DLCs one at a time.
Fixes: GOG installs
- Installs no longer hang at 99% — tolerate the gogdl progress-bar crash that struck at 100% and left games un-finalized.
- DLC (re)install actually downloads — pass
--with-dlcsto enable and--dlcsto target, and prune a removed DLC from the cached manifest so reinstall isn't a silent no-op.
Artwork scan (SteamGridDB)
- New Fetch Artwork (SteamGridDB) action (tab's sliders menu) applies grid/hero/logo art to all listed added games at once, matched by name.
- Confident name matching so it won't apply the wrong game's art, a proper User-Agent so the SteamGridDB CDN stops rejecting downloads, corrected artwork-slot mapping, and per-image fault isolation.
- Requires a free SteamGridDB API key (Settings → SteamGridDB → API Key). Coverage depends on what SGDB actually has — well-known titles fill; many niche games aren't on SGDB.
Runtimes (NW.js, mkxp-z, VX Ace/XP RTPs, ScummVM/DOSBox) install on demand via About → Install Dependencies.