Releases: StaticFX/create-pipes-n-physics
Releases · StaticFX/create-pipes-n-physics
Release list
v2.1.1
v2.1.1
Bug fixes
- Fixed broken Docking connectors
- Fixed Deadlocks in a system
- Fixed wrong order of tanks filling up
Sable Integration
- Added in proper cross sublevel piping
Features
- Added new ConfigOption: VALVE_CHARACTERISTIC where the behavior of a valve can be defined to a more realistic approach.
v2.1.0
v2.1.0
Features
- Added mew custom pipe fluid renderer which renders the correct height of a fluid level inside a pipe.
- Added in a way to adjust valves precisely on how much flow they should let through
- Added in stored fluid fronts. This means when your flow is blocked by a full sink for example, and there is again enough room for the fluid to flow it will instantly flow again
- Add cross sucking from sable sublevels
Bug fixes
- Different kind of performance fixes
- Fixed hose pulleys
- Fixed spilling water in the network
- Fixed non ticking networks on sublevels
- Fixed cauldron sucking
- Fixed basin sucking
- Fixed stuck networks not resolving correctly
v2.0.4
v2.0.3
v2.0.2
v2.0.1
2.0.1 Bugfixes
- Fixed a bug that pipes could not suck from fluid blocks
- Fixed a bug that the network wrongly miscalculated when it needs to recharge
- Add in a compat with create propulsion's liquid burner to work properly
More bug fixes to come!
v2.0.0
v1.0.4
v1.0.3
New Physics
- Fluid viscosity: lava and other thick fluids flow slower through pipes. Lava has ~2.5x more friction than water. Configurable via viscosityScaling (set to 0 to disable)
- Siphon effect: pumps can push fluid over hills. The pump only needs enough power to reach the peak — the descent is free
- Flow splitting: when pipes branch, flow divides proportionally. A junction feeding two tanks splits the flow 50/50 instead of duplicating it
Goggle Improvements
- Fluid density and viscosity shown in the tooltip (e.g. 3000 kg/m³ · 6000 cP)
- Viscosity penalty displayed when flowing thick fluids (e.g. 2.5x friction)
- All pipes in a straight line now show the same flow rate — no more flickering between different values
- Remaining range decreases as you look further from the source
- Cleaner numbers throughout
Bug Fixes
- Fixed cauldron drain/fill not working with open-ended pipes
- Fixed flow rate jumping around every few ticks when tanks are draining
- Fixed crash during chunk generation with Sable tank mass
- Fixed pump range arrows not showing past siphon peaks