v1.0.3
Pre-release
Pre-release
New Physics
- Fluid viscosity: lava and other thick fluids flow slower through pipes. Lava has ~2.5x more friction than water. Configurable via viscosityScaling (set to 0 to disable)
- Siphon effect: pumps can push fluid over hills. The pump only needs enough power to reach the peak — the descent is free
- Flow splitting: when pipes branch, flow divides proportionally. A junction feeding two tanks splits the flow 50/50 instead of duplicating it
Goggle Improvements
- Fluid density and viscosity shown in the tooltip (e.g. 3000 kg/m³ · 6000 cP)
- Viscosity penalty displayed when flowing thick fluids (e.g. 2.5x friction)
- All pipes in a straight line now show the same flow rate — no more flickering between different values
- Remaining range decreases as you look further from the source
- Cleaner numbers throughout
Bug Fixes
- Fixed cauldron drain/fill not working with open-ended pipes
- Fixed flow rate jumping around every few ticks when tanks are draining
- Fixed crash during chunk generation with Sable tank mass
- Fixed pump range arrows not showing past siphon peaks