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v1.0.3

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@StaticFX StaticFX released this 20 May 17:05
ec81550

New Physics

  • Fluid viscosity: lava and other thick fluids flow slower through pipes. Lava has ~2.5x more friction than water. Configurable via viscosityScaling (set to 0 to disable)
  • Siphon effect: pumps can push fluid over hills. The pump only needs enough power to reach the peak — the descent is free
  • Flow splitting: when pipes branch, flow divides proportionally. A junction feeding two tanks splits the flow 50/50 instead of duplicating it

Goggle Improvements

  • Fluid density and viscosity shown in the tooltip (e.g. 3000 kg/m³ · 6000 cP)
  • Viscosity penalty displayed when flowing thick fluids (e.g. 2.5x friction)
  • All pipes in a straight line now show the same flow rate — no more flickering between different values
  • Remaining range decreases as you look further from the source
  • Cleaner numbers throughout

Bug Fixes

  • Fixed cauldron drain/fill not working with open-ended pipes
  • Fixed flow rate jumping around every few ticks when tanks are draining
  • Fixed crash during chunk generation with Sable tank mass
  • Fixed pump range arrows not showing past siphon peaks