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Mørkyn 0.9.1-wip

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@Stelliro Stelliro released this 27 Aug 11:13
· 13 commits to main since this release

Mørkyn 0.9.1-wip is a work-in-progress drop on the 0.9 line. Playable. Not a stable 0.9.1.

Last stable: 0.9.0.

Download

OS File What to do
Windows start.bat Drop in an empty folder and double-click
Linux start.sh bash start.sh in an empty folder
macOS start.sh Same file as Linux — bash start.sh

Requires Git and Python 3.11+. --full also installs llama-cpp-python (built-in GGUF server only). --help lists flags.

If you already have a clone: git pull on main, then Morkyn.bat / Morkyn.ps1.

Since 0.9.0

  • Venues in the play UI — shops on this square as chips (open/closed, keeper, way out).
  • Inspect does not duplicate the item — looking at the seed no longer mints extras.
  • Inventory quantity is on the row — name + count; details on hover.
  • Setting coherence — era-correct NPC jobs, magic level matches an open-magic world, an unset tech dropdown no longer calls a starship iron age, place names no longer walk into Riverbend / possessive chains / [[L1]].
  • Continuity contracts — naming, recall of specifics, answer-acts, NPC pronouns, movement repair.
  • Randomize actually randomizes — idea-bank sparks no longer pin the same two cards.
  • One-file launchers start.bat / start.sh (also on this release).

Full list: CHANGELOG.md

WIP, on purpose

Expect rough edges. The loop plays: act, world applies, next act. Clock vs prose, leftover zero-qty rows, and small-model narration still need work.

Upgrading

Existing 0.9.0 saves migrate in place. Export a slot first if you want a rollback point.