Mørkyn 0.9.1-wip
Pre-release
Pre-release
Mørkyn 0.9.1-wip is a work-in-progress drop on the 0.9 line. Playable. Not a stable 0.9.1.
Last stable: 0.9.0.
Download
| OS | File | What to do |
|---|---|---|
| Windows | start.bat | Drop in an empty folder and double-click |
| Linux | start.sh | bash start.sh in an empty folder |
| macOS | start.sh | Same file as Linux — bash start.sh |
Requires Git and Python 3.11+. --full also installs llama-cpp-python (built-in GGUF server only). --help lists flags.
If you already have a clone: git pull on main, then Morkyn.bat / Morkyn.ps1.
Since 0.9.0
- Venues in the play UI — shops on this square as chips (open/closed, keeper, way out).
- Inspect does not duplicate the item — looking at the seed no longer mints extras.
- Inventory quantity is on the row — name + count; details on hover.
- Setting coherence — era-correct NPC jobs, magic level matches an open-magic world, an unset tech dropdown no longer calls a starship iron age, place names no longer walk into Riverbend / possessive chains /
[[L1]]. - Continuity contracts — naming, recall of specifics, answer-acts, NPC pronouns, movement repair.
- Randomize actually randomizes — idea-bank sparks no longer pin the same two cards.
- One-file launchers
start.bat/start.sh(also on this release).
Full list: CHANGELOG.md
WIP, on purpose
Expect rough edges. The loop plays: act, world applies, next act. Clock vs prose, leftover zero-qty rows, and small-model narration still need work.
Upgrading
Existing 0.9.0 saves migrate in place. Export a slot first if you want a rollback point.