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API DirectX 11
✅ Mostly Working. The DX11 Stereo-Injector pipeline landed in 0.4.0 via PR #31 by @AkshayUHegde, with 14 per-game profiles and the Feature Engine that handles constant-buffer stereo on the right eye. 0.5.0+ continues to expand profile coverage; Akshay's in-flight DX11 update targets stereo rendering on any DX11 title that uses standard CB layouts (crashes expected to be eliminated; shadows/reflections may still need per-game shader fixes).
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d3d11.dll+dxgi.dllproxies intercept device / swap-chain creation. -
SwapChain11Proxydoes the per-frame composite into whicheverOutputModeis chosen. -
Context11Proxywraps each draw; the Feature Engine inspects the pixel/vertex shader CRCs and applies right-eye CB edits based on a matched profile inBaseProfile.xml. - An NVAPI stereo bridge wired in 0.4.0 means games that query NVAPI directly for stereo settings drive wiz3D's own separation/convergence state.
Stereo-Injector/DX10-11/32-bit/ or /64-bit/. Copy the contents (DLLs + OutputMethods/ + BaseProfile.xml + wiz3D_Config.xml) next to the game's .exe. Some 2015+ titles are 32-bit despite being DX11 — try the other arch if the game crashes immediately.
| Game | Install Path | iZ3D Profile | Testing | Notes |
|---|---|---|---|---|
| Assassin's Creed | Stereo-Injector/DX10-11/32-bit |
✓ | 🧪 Untested | |
| Battlefield 3 | Stereo-Injector/DX10-11/32-bit |
✕ | ✅ Working | DirectX 11. |
| Battlefield Hardline | Stereo-Injector/DX10-11/64-bit |
✕ | ✅ Working | |
| BioShock | Stereo-Injector/DX10-11/32-bit |
✓ | 🧪 Untested | |
| BioShock 2 | Stereo-Injector/DX10-11/32-bit |
✓ | 🧪 Untested | |
| BioShock Infinite | Stereo-Injector/DX10-11/32-bit |
✕ | ✅ Working | |
| Call of Juarez: Bound in Blood | Stereo-Injector/DX10-11/32-bit |
✓ | 🧪 Untested | |
| Company of Heroes | Stereo-Injector/DX10-11/32-bit |
✓ | 🧪 Untested | |
| Cryostasis | Stereo-Injector/DX10-11/32-bit |
✓ | 🧪 Untested | |
| Crysis | Stereo-Injector/DX10-11/{32,64}-bit |
✓ | 🧪 Untested | |
| Crysis: Warhead | Stereo-Injector/DX10-11/{32,64}-bit |
✓ | 🧪 Untested | |
| Crysis 2 | Stereo-Injector/DX10-11/{32,64}-bit |
✓ | 🧪 Untested | Includes shader fix. See if applicable to native SBS. |
| DCS: Black Shark | Stereo-Injector/DX10-11/32-bit |
✓ | 🧪 Untested | Single-player may be OK; multiplayer not recommended. |
| De Blob | Stereo-Injector/DX10-11/32-bit |
✓ | 🧪 Untested | |
| Dragon Age II | Stereo-Injector/DX10-11/32-bit |
✓ | 🧪 Untested | |
| Far Cry 2 | Stereo-Injector/DX10-11/32-bit |
✓ | 🧪 Untested | |
| Far Cry 3 | Stereo-Injector/DX10-11/32-bit |
✕ | ✅ Working | DX11 only. Fullscreen or windowed recommended over borderless. |
| Far Cry 4 | Stereo-Injector/DX10-11/64-bit |
✕ | ✅ Working | |
| Fallout Shelter | Stereo-Injector/DX10-11/64-bit |
✕ | ✅ Working | Unity engine. UI mono via universal UI-Default handler (0x449010EA PS). |
| F.E.A.R. 3 | Stereo-Injector/DX10-11/32-bit |
✓ | 🧪 Untested | |
| Gears of War | Stereo-Injector/DX10-11/32-bit |
✓ | 🧪 Untested | |
| Homefront | Stereo-Injector/DX10-11/32-bit |
✓ | 🧪 Untested | |
| Lost Planet | Stereo-Injector/DX10-11/32-bit |
✓ | 🧪 Untested | |
| Mass Effect Andromeda | Stereo-Injector/DX10-11/64-bit |
✕ | ✅ Working | |
| Mass Effect Legendary Edition | Stereo-Injector/DX10-11/64-bit |
✕ | ✅ Working | ME 1/2/3. Launcher window renders at 1440p when panel is sub-native (being refined). |
| Metro 2033 Redux | Stereo-Injector/DX10-11/64-bit |
✕ | 🟡 Mostly | Minor shader artefacts. |
| Metro: Last Light Redux | Stereo-Injector/DX10-11/64-bit |
✕ | 🟡 Mostly | Shares the Metro Redux profile. |
| Microsoft Flight Simulator X | Stereo-Injector/DX10-11/32-bit |
✓ | 🧪 Untested | |
| NecroVisioN | Stereo-Injector/DX10-11/32-bit |
✓ | 🧪 Untested | |
| NieR:Automata | Stereo-Injector/DX10-11/64-bit |
✕ | ✅ Working | |
| Red Faction: Guerrilla | Stereo-Injector/DX10-11/32-bit |
✓ | 🧪 Untested | |
| Ryse: Son of Rome | Stereo-Injector/DX10-11/64-bit |
✕ | ✅ Working | |
| S.T.A.L.K.E.R.: Clear Sky | Stereo-Injector/DX10-11/32-bit |
✓ | 🧪 Untested | |
| S.T.A.L.K.E.R.: Call of Pripyat | Stereo-Injector/DX10-11/{32,64}-bit |
✓ | 🧪 Untested | |
| Serious Sam HD: The First Encounter | Stereo-Injector/DX10-11/32-bit |
✓ | 🧪 Untested | |
| Star Wars Jedi: Fallen Order | Stereo-Injector/DX10-11/64-bit |
✕ | ✅ Working | Launcher renders at 1440p when panel is sub-native. |
| Tempest 4000 | Stereo-Injector/DX10-11/32-bit |
✕ | ✅ Working | |
| Tom Clancy's H.A.W.X | Stereo-Injector/DX10-11/32-bit |
✓ | 🧪 Untested | |
| Tom Clancy's Splinter Cell: Blacklist | Stereo-Injector/DX9/32-bit |
✕ | 🟡 Mostly | DX9 only. Needs shader fix. |
| Trine 4: The Nightmare Prince | Stereo-Injector/DX10-11/64-bit |
✕ | 🟡 Mostly | Fireplaces can flash in the right eye — workaround: add setOption(rendererModule, "ParticleDistortion", false) to %APPDATA%\Trine4\options.txt (issue #47). Shadows + 2D aim arrow still need shader-fix work. |
| Trine 5: A Clockwork Conspiracy | Stereo-Injector/DX10-11/64-bit |
✕ | 🟡 Mostly | Raindrops hitting the ground make a puff of smoke in the right eye instead of ripples. |
| What Remains of Edith Finch | Stereo-Injector/DX10-11/64-bit |
✕ | ✅ Working | |
| World in Conflict | Stereo-Injector/DX10-11/32-bit |
✓ | 🧪 Untested |
Excluded (Online Ban Risk): Age of Conan: Unchained, Champions Online, DC Universe Online, Entropia Universe, Final Fantasy 14, TERA Online, The Lord of the Rings Online, Warcraft III: Reign of Chaos, World of Tanks.
- DirectX 10 — shares the DLL set, different renderer code paths
- 3D Vision Automatic-aware games — games that had an NVIDIA 3D Vision profile tend to work well via this injector because the shape of the injection is similar
Stereo-Injector (per-API)
wiz3D generates left + right eye frames from a mono game.
Native-stereo paths
The game produces both eye frames; wiz3D composites them to your display.