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Native HD3D

Effie edited this page Nov 8, 2026 · 1 revision

HD3D (AMD)

✅ Mostly Working. HD3D games render stereo internally using AMD's HD3D API; wiz3D's HD3D proxy enables rendering, captures the quad-buffer output, and composites it into a modern stereo-3D format. Currently Half SBS / Half TAB work for about half the shipped games; the rest still need output work.

How this path differs from the Stereo-Injector

HD3D is a native-stereo path: the game writes different content to left/right eye textures using the AMD HD3D API. wiz3D doesn't generate the stereo — it just enables and composites. Requires an AMD GPU with HD3D-capable drivers (older driver series).

See Home for the Stereo-Injector vs native-stereo distinction.

0.4.0 highlight

Deus Ex: Human Revolution + Director's Cut fixed in 0.4.0 — see the shipped BaseProfile.xml entries.

Install path

HD3D/32-bit/ or HD3D/64-bit/. Runs alongside a Stereo-Injector install and only activates for games listed in NativeProfile.xml.

Games

Game Install Path Testing Notes
Battlefield 3 HD3D/32-bit 🟡 Mostly Campaign only. Strange depth issue, possibly not wiz3D-caused. Might need shader fix.
Deus Ex: Human Revolution HD3D/32-bit ✅ Working
Deus Ex: Human Revolution Director's Cut HD3D/32-bit ✅ Working
DiRT 2 HD3D/32-bit 🧪 Untested hardware_settings_config.xml needs stereo enabled="true".
DiRT 3 HD3D/32-bit 🧪 Untested hardware_settings_config.xml needs stereo enabled="true". Check iZ3D Shader Fix.
DiRT 3 Complete Edition HD3D/32-bit 🟡 Partial hardware_settings_config.xml needs stereo enabled="true". Only top half of Half SBS visible.
DiRT Showdown HD3D/32-bit 🟡 Partial hardware_settings_config.xml needs stereo enabled="true". Only top half of Half SBS visible.
DiRT Rally HD3D/32-bit 🟡 Partial hardware_settings_config.xml needs stereo enabled="true". Only top half of Half SBS visible.
F1 2010 HD3D/32-bit 🧪 Untested
F1 2011 HD3D/32-bit 🧪 Untested
F1 2012 HD3D/32-bit 🧪 Untested
F1 2013 HD3D/32-bit 🧪 Untested
GRID 2 HD3D/32-bit 🟡 Partial hardware_settings_config.xml needs stereo enabled="true". Only top half of Half SBS visible.
GRID Autosport HD3D/32-bit 🟡 Partial hardware_settings_config.xml needs stereo enabled="true". Only top half of Half SBS visible.
Sleeping Dogs HD3D/32-bit ✅ Working
Sleeping Dogs: Definitive Edition HD3D/64-bit ✅ Working Undocumented AMD HD3D support.
Sniper Elite V2 HD3D/32-bit ✅ Working Colour shifting when separation increased. Depth Map Reprojection.
Sniper Elite III HD3D/32-bit ✅ Working customersupportlogging beta branch only. Depth Map Reprojection.
Sniper Elite 4 HD3D/64-bit ✅ Working DX11 only. DX12 doesn't currently trigger HD3D stereo. Depth Map Reprojection.
Sniper Elite: Nazi Zombie Army HD3D/32-bit ✅ Working Colour shifting when separation increased. Depth Map Reprojection.
Sniper Elite: Nazi Zombie Army 2 HD3D/32-bit ✅ Working Colour shifting when separation increased. Depth Map Reprojection.
Zombie Army Trilogy HD3D/32-bit ✅ Working Depth Map Reprojection.
Thief (2014) HD3D/32-bit or /64-bit ✅ Working Both x86 and x64 working.

Excluded (Works on 3D Vision Direct Mode): Hitman: Absolution, Tomb Raider (2013).

Excluded (Online Ban Risk): World of Warcraft (Stereo3D removed in 2018 DX12 update).

See also

  • 3D Vision Direct — NVIDIA's counterpart native-stereo path
  • Design decision tracked as task #57: HD3D shader-fix integration

wiz3D

Stereo-Injector (per-API)

wiz3D generates left + right eye frames from a mono game.

Native-stereo paths

The game produces both eye frames; wiz3D composites them to your display.

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