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Native HD3D
✅ Mostly Working. HD3D games render stereo internally using AMD's HD3D API; wiz3D's HD3D proxy enables rendering, captures the quad-buffer output, and composites it into a modern stereo-3D format. Currently Half SBS / Half TAB work for about half the shipped games; the rest still need output work.
HD3D is a native-stereo path: the game writes different content to left/right eye textures using the AMD HD3D API. wiz3D doesn't generate the stereo — it just enables and composites. Requires an AMD GPU with HD3D-capable drivers (older driver series).
See Home for the Stereo-Injector vs native-stereo distinction.
Deus Ex: Human Revolution + Director's Cut fixed in 0.4.0 — see the shipped BaseProfile.xml entries.
HD3D/32-bit/ or HD3D/64-bit/. Runs alongside a Stereo-Injector install and only activates for games listed in NativeProfile.xml.
| Game | Install Path | Testing | Notes |
|---|---|---|---|
| Battlefield 3 | HD3D/32-bit |
🟡 Mostly | Campaign only. Strange depth issue, possibly not wiz3D-caused. Might need shader fix. |
| Deus Ex: Human Revolution | HD3D/32-bit |
✅ Working | |
| Deus Ex: Human Revolution Director's Cut | HD3D/32-bit |
✅ Working | |
| DiRT 2 | HD3D/32-bit |
🧪 Untested |
hardware_settings_config.xml needs stereo enabled="true". |
| DiRT 3 | HD3D/32-bit |
🧪 Untested |
hardware_settings_config.xml needs stereo enabled="true". Check iZ3D Shader Fix. |
| DiRT 3 Complete Edition | HD3D/32-bit |
🟡 Partial |
hardware_settings_config.xml needs stereo enabled="true". Only top half of Half SBS visible. |
| DiRT Showdown | HD3D/32-bit |
🟡 Partial |
hardware_settings_config.xml needs stereo enabled="true". Only top half of Half SBS visible. |
| DiRT Rally | HD3D/32-bit |
🟡 Partial |
hardware_settings_config.xml needs stereo enabled="true". Only top half of Half SBS visible. |
| F1 2010 | HD3D/32-bit |
🧪 Untested | |
| F1 2011 | HD3D/32-bit |
🧪 Untested | |
| F1 2012 | HD3D/32-bit |
🧪 Untested | |
| F1 2013 | HD3D/32-bit |
🧪 Untested | |
| GRID 2 | HD3D/32-bit |
🟡 Partial |
hardware_settings_config.xml needs stereo enabled="true". Only top half of Half SBS visible. |
| GRID Autosport | HD3D/32-bit |
🟡 Partial |
hardware_settings_config.xml needs stereo enabled="true". Only top half of Half SBS visible. |
| Sleeping Dogs | HD3D/32-bit |
✅ Working | |
| Sleeping Dogs: Definitive Edition | HD3D/64-bit |
✅ Working | Undocumented AMD HD3D support. |
| Sniper Elite V2 | HD3D/32-bit |
✅ Working | Colour shifting when separation increased. Depth Map Reprojection. |
| Sniper Elite III | HD3D/32-bit |
✅ Working |
customersupportlogging beta branch only. Depth Map Reprojection. |
| Sniper Elite 4 | HD3D/64-bit |
✅ Working | DX11 only. DX12 doesn't currently trigger HD3D stereo. Depth Map Reprojection. |
| Sniper Elite: Nazi Zombie Army | HD3D/32-bit |
✅ Working | Colour shifting when separation increased. Depth Map Reprojection. |
| Sniper Elite: Nazi Zombie Army 2 | HD3D/32-bit |
✅ Working | Colour shifting when separation increased. Depth Map Reprojection. |
| Zombie Army Trilogy | HD3D/32-bit |
✅ Working | Depth Map Reprojection. |
| Thief (2014) |
HD3D/32-bit or /64-bit
|
✅ Working | Both x86 and x64 working. |
Excluded (Works on 3D Vision Direct Mode): Hitman: Absolution, Tomb Raider (2013).
Excluded (Online Ban Risk): World of Warcraft (Stereo3D removed in 2018 DX12 update).
- 3D Vision Direct — NVIDIA's counterpart native-stereo path
- Design decision tracked as task #57: HD3D shader-fix integration
Stereo-Injector (per-API)
wiz3D generates left + right eye frames from a mono game.
Native-stereo paths
The game produces both eye frames; wiz3D composites them to your display.