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Compatibility
Effie edited this page Nov 8, 2026
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Overview of which games work with which path. For the full per-game listings see each API's own page:
Stereo-Injector pages
- DirectX 7
- DirectX 8
- DirectX 9 — large list (~250 titles)
- DirectX 10
- DirectX 11
- DirectX 12 — coming soon
- Vulkan — in flight
- 3D Vision Automatic-aware games
Native-stereo pages
Status key (used across all pages)
| Status | Meaning |
|---|---|
| ✅ Working | Stereo renders correctly; any per-game fix is shipped in BaseProfile.xml. |
| 🟡 Partial / Mostly | Stereo works but has rendering artefacts (shadows, reflections, UI depth). Usually improved by a per-game ShaderFix. |
| 🔴 Not working | Crashes, hangs, or stereo is fundamentally wrong (wrong eye content, no depth). |
| 🧪 Untested / Pending | Awaiting a test report. |
What's in each cell
- Install Path — the release folder that applies to this game.
-
iZ3D Profile —
✓if the shippedBaseProfile.xmlhas a block inherited from the original iZ3D profile set,✕if not. Independent of working/not-working; a game without a profile can still work out of the box if nothing in it conflicts with the defaults. - Notes — gotchas (Admin install, env-var setup, known-broken effects).
- Fork this wiki, or raise an issue with your test report.
- Row shape:
Game | Install Path | iZ3D Profile (✓/✕) | Testing | Notes. - For "Testing" — if the title already needed a per-game profile, say which section of
BaseProfile.xmlor whether it was aUserProfile.xmloverride. - Please include: wiz3D version tested, GPU + driver, OS, output-mode value, screenshot if you can.
Reports via GitHub issue (preferred — easier to triage) or Discord.
Stereo-Injector (per-API)
wiz3D generates left + right eye frames from a mono game.
Native-stereo paths
The game produces both eye frames; wiz3D composites them to your display.