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Injector 3D Vision Automatic Aware
These are games that used NVIDIA 3D Vision "Automatic Mode" driver stereo injection, but which communicate with 3D Vision via in-game settings, built-in shader fixes, or config options. For our release, they use wiz3D's Stereo-Injector, not the native-stereo 3D Vision Direct path — because the game's renderer is otherwise mono; the 3D Vision driver was the thing generating stereo, and we do the same shape of injection.
0.4.0 wired the NVAPI stereo bridge on DX9 and DX11, so in-game sliders (separation / convergence / 3D depth) now move wiz3D's own stereo state. Any shader fixes the game shipped for 3D Vision usually still apply unchanged.
For many of these titles you need to flip a specific flag to tell the game to render in 3D-Vision-aware mode, so the shader fixes and NVAPI calls kick in. Common patterns:
-
-stereo/-stereo 1command-line argument (GTA IV, Max Payne 3). -
Stereo=ONin aconfig.ini(Dead Space 2/3, Devil May Cry 4, Dragon's Dogma, Lost Planet 2, RE5, RE6). - In-game menu toggle labelled "Nvidia Stereoscopic 3D" / "Stereoscopic 3D" / "3D Vision Fog" (Batman: Arkham Asylum, Assassin's Creed: Revelations, Orbiter).
- Engine config flag like
AllowNvidiaStereo3d=TrueinAliceEngine.ini(Alice: Madness Returns).
See each row's Notes column for the specific flag.
Depends on the game's API — see each row. Most 3D-Vision-Automatic-era titles are DX9, some are DX10/11.
| Game | Install Path | iZ3D Profile | Testing | Notes |
|---|---|---|---|---|
| Alice: Madness Returns | Stereo-Injector/DX9/32-bit |
✕ | 🟡 Mostly |
AllowNvidiaStereo3d=True in AliceEngine.ini. Needs windows + shadow shader fix. |
| Assassin's Creed: Revelations | Stereo-Injector/DX9/32-bit |
✕ | 🧪 Untested | "3D Vision Fog" in-game setting. |
| Batman: Arkham Asylum | Stereo-Injector/DX9/32-bit |
✓ | ✅ Working | Enable "Nvidia Stereoscopic 3D" in-game. |
| Batman: Arkham City | Stereo-Injector/DX9/32-bit |
✕ | 🟡 Partial | DX9 working, DX11 not working. Might need more 3D Vision features. |
| Batman: Arkham Origins | Stereo-Injector/DX9/32-bit |
✕ | 🔴 Not Working | DX9 needs -force-d3d9. Not working in DX9 or DX10. |
| Battlefield: Bad Company 2 | Stereo-Injector/DX10-11/32-bit |
✓ | 🟡 Mostly | DX11. Incorrect skybox. Includes Vietnam expansion. |
| Brave: The Video Game | Stereo-Injector/DX9/32-bit |
✕ | 🧪 Untested | |
| Call of Duty: Black Ops | Stereo-Injector/DX9/32-bit |
✓ | ✅ Working | Might need more 3D Vision features. |
| Carrier Command: Gaea Mission | Stereo-Injector/DX9/32-bit |
✕ | 🧪 Untested | |
| Dead Rising 2 | Stereo-Injector/DX9/32-bit |
✕ | 🟡 Mostly | Needs mirrors + fade-out zombies shader fix. |
| Deep Black: Reloaded | Stereo-Injector/DX9/32-bit |
✕ | 🧪 Untested | |
| Depth Hunter | Stereo-Injector/DX9/32-bit |
✕ | 🧪 Untested | |
| Devil May Cry 4 | Stereo-Injector/DX9/32-bit |
✓ | 🧪 Untested |
Stereo=ON in config.ini. |
| Devil May Cry 4 Special Edition | Stereo-Injector/DX9/32-bit |
✓ | 🧪 Untested |
Stereo=ON in config.ini. |
| Dragon's Dogma: Dark Arisen | Stereo-Injector/DX9/32-bit |
✕ | 🧪 Untested |
Stereo=ON in config.ini. |
| Duke Nukem Forever | Stereo-Injector/DX9/32-bit |
✕ | 🧪 Untested | |
| Grand Theft Auto IV | Stereo-Injector/DX9/32-bit |
✓ | 🟡 Mostly |
-stereo cmdline. Needs GTA 4 shadows shader fix. |
| Grand Theft Auto V (Legacy) | Stereo-Injector/DX10-11/64-bit |
✕ | ✅ Working | GTA 5 Story mode only, -nobattleye cmdline. PCSS shadows suggested. |
| GT Legends | Stereo-Injector/DX9/32-bit |
✕ | 🧪 Untested | |
| Inversion | Stereo-Injector/DX9/32-bit |
✕ | 🟡 Partial | Might need more 3D Vision features or shader fix. |
| Just Cause 2 | Stereo-Injector/DX10-11/32-bit |
✓ | 🧪 Untested | |
| L.A. Noire | Stereo-Injector/DX9/32-bit |
✕ | 🧪 Untested | Game tells Automatic Mode what depth to use per frame. |
| Lost Planet 2 | Stereo-Injector/DX9/32-bit |
✓ | 🧪 Untested |
Stereo=ON in config.ini. |
| Mafia II | Stereo-Injector/DX9/32-bit |
✓ | 🧪 Untested | |
| Max Payne 3 | Stereo-Injector/DX10-11/32-bit |
✕ | ✅ Working | DX11. -stereo 1 cmdline. |
| Medal of Honor (2010) | Stereo-Injector/DX9/32-bit |
✓ | 🧪 Untested | Single-player only. |
| Metro 2033 | Stereo-Injector/DX10-11/32-bit |
✓ | 🟡 Mostly | Can't see weapon in hand. |
| Metro: Last Light | Stereo-Injector/DX10-11/32-bit |
✕ | 🧪 Untested | Lists 3D Vision support in official PC requirements. |
| Orbiter Space Flight Simulator | Stereo-Injector/DX9/64-bit |
✕ | 🧪 Untested | "Stereoscopic 3D" in settings. |
| Resident Evil 4 (2005) | Stereo-Injector/DX9/32-bit |
✕ | ✅ Working | Pre-rendered FMV intro renders black (fine once in-game). Known XAudio2 shutdown-race on Alt-F4 is now filtered. |
| Resident Evil 5 | Stereo-Injector/DX9/32-bit |
✓ | ✅ Working |
Stereo=ON in config.ini. DX9 only on Steam (DX10 only tested as DX9). |
| Resident Evil 6 | Stereo-Injector/DX9/32-bit |
✕ | ✅ Working |
Stereo=ON in config.ini. Might need shader fix. |
| rFactor 2 | Stereo-Injector/DX9/64-bit |
✕ | 🧪 Untested | Single-player only. |
| Roller Coaster Rampage | Stereo-Injector/DX9/32-bit |
✕ | 🧪 Untested | |
| Sid Meier's Civilization V | Stereo-Injector/DX9/32-bit |
✓ | 🧪 Untested | |
| Super Street Fighter IV Arcade Edition | Stereo-Injector/DX9/32-bit |
✓ | ✅ Working | Might need more 3D Vision features. |
| Street Fighter X Tekken | Stereo-Injector/DX9/32-bit |
✕ | ✅ Working | Might need more 3D Vision features and shader fixes. |
| Tom Clancy's H.A.W.X 2 | Stereo-Injector/DX9/32-bit |
✓ | 🧪 Untested | |
| The Witcher 2: Assassins of Kings | Stereo-Injector/DX9/32-bit |
✓ | 🧪 Untested |
Excluded (Native SBS/TAB): Deus Ex: Mankind Divided, DOOM 3: BFG Edition, Avatar: The Game, Sonic Generations.
Excluded (Native AMD HD3D): Battlefield 3, DiRT 2, DiRT 3, DiRT Showdown, DiRT Rally, GRID 2, GRID Autosport, Tomb Raider (2013).
Excluded (Online Ban Risk): Aion: The Tower of Eternity, Diablo III, Hawken, Pirate101, Rusty Hearts, Wizard101, StarCraft II.
Excluded (Demo or Benchmark): Aliens vs. Triangles, Endless City, Stone Giant, Supersonic Sled, Passion Leads Army Benchmark, Unigine: Heaven Benchmark.
- 3D Vision Direct — for games that render stereo themselves via NVAPI
- DirectX 9 — the injector target for most of the games listed above
- DirectX 11 — the injector target for the handful of DX11 titles above
Stereo-Injector (per-API)
wiz3D generates left + right eye frames from a mono game.
Native-stereo paths
The game produces both eye frames; wiz3D composites them to your display.