Zero Company Mandalorian Wardrobe v0.4.2
Wardrobe and helmet-fit update for the Windows Steam build 24874058 of Star Wars: Zero Company.
What changed
- Slightly enlarges only the Man001 helmet horizontally to remove the remaining cheek intersection. Man002 keeps its previously tested fit.
- Keeps the render-palette implementation that follows movement, missions, and cutscenes without moving helmet components or changing attachments.
- Retains all sixteen colourable Man001, Man002, and Cly wardrobe choices, authored backpack dependencies, and helmet voice effects.
- Strengthens catalogue injection and live-object validation during scene changes and shutdown.
- Replaces the old script-based package with a standard direct-install mod ZIP.
The underlying render-palette fit completed extended testing covering Den movement, dialogues, cutscenes, missions, and a full campaign. The v0.4.2 change is deliberately limited to a one-percent horizontal adjustment for Man001.
Install or update
Install UE4SS for Star Wars Zero Company v1.0 first. UE4SS is required and is not bundled with this release.
Download ZeroCompanyMandoWardrobe-v0.4.2-build24874058.zip, open it, and drag its ue4ss folder into the game's SWZeroCompany\Binaries\Win64 folder. Allow Windows to merge folders and replace the older mod DLL when updating. No PowerShell or command prompt is required.
Known limitations
- Only Steam build
24874058is supported by this release. - A newly created helmet may briefly appear at its authored size before the bounded mesh registry identifies it.
- Every possible human character and body combination has not been visually tested.
- Close the game before installing, updating, disabling, or removing the native DLL; do not hot-reload it in a running UE4SS session.
The mod contains no extracted game assets. Source code is available in the repository under the MIT License.