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Fixed: DsMap / DsList read into a nested map or list the game had destroyed under its mark. The game destroys
some maps and lists it nests and leaves the key or slot marked as one. IsMap / IsList / GetMap / GetList now
say no for those, and AssignFrom (and setting the key or slot) replaces them anew instead of copying into them -
which was an error in the game inside the call ("Packet receive failed: SEHException ... DsMap.AssignFrom" in
StoneshardMP, entering the caravan camp), leaving the game's error handling broken.