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StoneForge 0.9.9
- Fixed:
Units.Removeleft the unit's passive skills behind. It skips the unit's Destroy event, which is what
destroys them; left, each reads its owner every turn, and the game stopped on the one that's gone ("REAL argument
incorrect type undefined" in o_enemy_pass_hive - an orchard's beehive, removed from a StoneshardMP follower's game).
They're destroyed with it now.