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what's new.md

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  • 2.3.0:
    • Major updates
    • Updates
      • Audio files are now saved for offline access (davrous)
      • New CubeTexture.CreateFromImages() (deltakosh)
      • Bounding info can be locked and updated (bb.isLocked and bb.update()) (deltakosh)
      • 2D layers now have a scale and offset properties (deltakosh)
      • TouchCamera can now fallback to regular mouse/keyboard controls (deltakosh)
      • Added ability to skip current prepared Action to next active Action (chained by Action.then(Action)) (vouskprod)
      • Added new event triggers ActionManager.OnLongPressTrigger and ActionManager.OnPickDownTrigger (vouskprod)
      • new Mesh.convertToUnIndexedMesh() to create meshes with no indices (which could be faster when vertex reuse is low and vertex structure is small) (deltakosh)
      • Unity3D exporter will recognise instances of prefabs (ozRocker)
      • New parse mechanism (for loading .babylon file) (deltakosh)
      • New button to log the camera position in the debug layer (temechon)
      • Shader files (fragment and vertex) can now be specified via direct URL (vouskprod)
      • Added Animatable.goToFrame() (deltakosh)
      • Fixed behavior or Animation.CreateAndStartAnimation and added Animation.CreateMergeAndStartAnimation to reproduce previous behavior (deltakosh)
      • Adding StandardMaterial.linkEmissiveWithDiffuse to, well, link emissive with diffuse value. (With)[http://www.babylonjs-playground.com/#2FPUCS#2] and (without)[http://www.babylonjs-playground.com/#2FPUCS#1] (deltakosh)
      • Adding support for equi-rectangular mapping. See demo here (deltakosh)
      • Sprites and particles scheduler updated to be resolved before transparent objects (deltakosh)
      • Added ability to deactivate ArcRotateCamera panning mechanism (by setting panningSensibility to 0) (vouskprod)
      • Added DirectionalLight.autoUpdateExtends to prevent directional lights to adapt to scene extends (deltakosh)
      • Added a new parameter to debugLayer.show() to define root element to use (deltakosh)
      • New MeshBuilder class used to create all kind of mesh shapes (deltakosh)
      • Added Scene.constantlyUpdateMeshUnderPointer to improve performance when moving mouse (deltakosh)
      • Added StandardMaterial.disableLighting (deltakosh)
      • Improved reflection shader performance (deltakosh)
      • New Material.sideOrientation property to define clockwise or counter-clockwise faces selection. Demo here (deltakosh)
      • It is now possible to create a custom loading screen. PR (RaananW)
      • Per face color and texture feature in MeshBuilder.CreateCylinder() (jerome)
      • Arc feature in CreateCylinder, CreateSphere, CreateTube, CreateDisc and CreateLathe (jerome)
      • Slice feature in MeshBuilder.CreateSphere() (jerome)
      • closed parameter in MeshBuilder.CreateLathe() (jerome)
      • cap parameter in MeshBuilder.CreateLathe() (jerome)
      • diameter, hasRings, enclose parameters in MeshBuilder.CreateCreateCylinder() (jerome)
      • added getNormalAtCoordinates() and getNormalAtCoordinatesToRef() methods in MeshBuilder.CreateLathe() (jerome)
      • Material.dispose() now removes disposed material from meshes (deltakosh)
      • New Material.getBindedMeshes() function (deltakosh)
      • OimoJS Plugin now uses Quaternions exclusively and calculates body rotations correctly. PR (RaananW)
      • It is now possible to get the physics engine's body and wolrd objects using the physics engine. PR (RaananW)
      • new Heightmap Impostor for Cannon.js physics engine. PR, [Demo] (http://www.babylonjs-playground.com/#D3LQD#3) (RaananW)
      • A plane mesh can be created with a source plane (math). PR (RaananW)
      • AbstractMesh.onPhysicsCollide will be triggered when a physics-enabled mesh collides against another. PR (RaananW)
      • Added scene onPointerMove public callback. PR (RaananW)
      • Added streaming support for BABYLON.Sound (davrous)
      • Added collisionsEnabled and workerCollisions for serialization PR (Dad72)
      • Changed from a fixed maximum of bone influencers, 4, to variable, 1-8 (Palmer-JC)
        • Support for added to Blender Exporter (Palmer-JC)
      • Float32Arrays can now directly be specified for vertex data attributes, Mesh.updateVerticesDataDirectly deprecated (Palmer-JC)
      • Added panning axis to the ArcRotateCamera PR (mstdokumaci, RaananW)
      • Added Tmp class for internal use in order to improvement the memory management, jerome)
      • Added Scene.swithActiveCamera(newCamera, attachControl) to go from one camera active to another. (dad72) PR
    • Bug fixes
      • Fixed IDB for offline support (davrous)
      • Fixed a bug with spherical mapping (deltakosh)
      • Fixed a bug with clone and createInstance which was forcing the recomputation of bounding boxes (deltakosh)
      • Fixed a bug with CSG when submeshes are kept (deltakosh)
      • Fixed a bug with texture coordinates matrices (deltakosh)
      • Fixed Sphere texture coordinates generation (deltakosh)
      • Fixed a bug with Mesh.attachToBone when bone's matrix has a negative determinant (deltakosh)
      • Fixed a possible but with the active camera while taking a screenshot. PR (RaananW)
      • Fixed a bug with worker-collisions and instances. PR (RaananW)
      • Fixed a bug with removed meshes and geometries from the worker-cache. PR (RaananW)
      • Fixed getHeightAtCoordinates() : brand new ultra fast algorithm, can be used for many objects at once in the render loop now (jerome)
      • Fixed closePath and closeArray ribbon parameter now working back together (jerome)
      • Fixed morphing on capped tubes (jerome)
      • Fixed morphing on extruded shapes (jerome)
      • Fixed tube and extruded shape cap light artifact (jerome)
      • Fixed lathe light artifact with dedicated new geometry (jerome)
      • Fixed a bug calculating velocity during collision with gravity enabled. PR (RaananW)
      • Fixed a bug in instance serialization. PR (RaananW)
      • Fixed a memory leak with textures (deltakosh)
    • Breaking changes
      • ActionManager.OnPickTrigger now acts as a single click/tap and is not raised on drag or swipe anymore. To get the old behavior, ActionManager.OnPickDownTrigger should be used instead (vouskprod)
      • VertexData.CreateCylinder() now supports only the single options parameter (jerome)
      • VertexData.CreateRibbon() now supports only the single options parameter (jerome)
      • VertexData.CreateBox() now supports only the single options parameter (jerome)
      • VertexData.CreateSphere) now supports only the single options parameter (jerome)
      • VertexData.CreateTorus() now supports only the single options parameter (jerome)
      • VertexData.CreateTorusKnot() now supports only the single options parameter (jerome)
      • VertexData.CreatePlane() now supports only the single options parameter (jerome)
      • VertexData.CreateDisc() now supports only the single options parameter (jerome)
      • VertexData.CreateLines() now supports only the single options parameter (jerome)
      • VertexData.CreateDashedLines() now supports only the single options parameter (jerome)
      • VertexData.CreateGround() now supports only the single options parameter (jerome)
      • VertexData.CreateTiledGround() now supports only the single options parameter (jerome)
      • VertexData.CreateGroundFromHeightMap() now supports only the single options parameter (deltakosh)
      • Tools.IsExponantOfTwo() renamed to Tools.IsExponentOfTwo() (deltakosh)
      • Tools.GetExponantOfTwo() renamed to Tools.GetExponentOfTwo() (deltakosh)
      • Updated Cannon.js plugin to the newest version (0.6.2). New cannon.js must be used. PR (RaananW)