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TS2Redux-AP v1.0.1
TimeSplitters 2 - Archipelago Edition 1.0.1
Bug-fix release from the first round of player reports. Update both files, the fixes are split
across the client and the world.
| Asset | What it carries |
|---|---|
TS2Redux-AP-1.0.1.zip |
mine refill, DeathLink throttle |
timesplitters2.apworld |
go-mode fix, the new option |
Fixes
Mines and TNT are no longer single-use. TNT stacks to one charge, so when it was your gated
explosive you got a single detonation for the whole mission unless the level handed you another. That
made objectives expecting several blasts unwinnable. Placeable mines (Proximity, Remote, Timed, TNT)
now refill while you hold them, so Siberia's Timed Mine and Chicago's TNT work as the logic assumes.
Go-mode no longer fires early. Winning only checked the Space Station unlock and your Time
Crystals, but you can't clear the mission without its weapons. UT showed go-mode while the
Space Station checks stayed dark, waiting on the Plasma Autorifle (and the Minigun on Hard). The win
condition now includes clearing Space Station on your goal difficulty, so both light up together.
New option
Arcade DeathLink Threshold (0–50, default 10). Arcade and Challenge are deathmatches, so sending
every death there flooded the multiworld. Deaths in those modes now add up across matches for the
session and send one death each time the count is reached. 1 sends every death, 0 never sends.
Story is unchanged and still sends every death immediately. Incoming deaths still apply in every mode,
and a death you were given never counts toward the threshold.
Existing seeds
The mine and go-mode fixes apply to seeds you're already playing — just update the files. The new
option needs a freshly generated seed to configure; an older seed uses the default of 10.