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Type: BugThis is a problem with something that should be working one way, but isn't.This is a problem with something that should be working one way, but isn't.
Description
Describe the bug
Way back in #1086, I reported that viewmodel lag/sway was reversed when using cl_mirror_world. The issue was later fixed...by seemingly flipping all viewmodel lag, causing it to now look wrong when moving the camera vertically.
Normal:
p2ce_zSxh1TNEZ4.mp4
Mirrored:
p2ce_GE4b2PZZgM.mp4
To Reproduce
- Set
cl_mirror_world 1 - Open any map where you have a weapon
- Look up and down
Issue Map
Any
Expected Behavior
Viewmodel lag should appear the same as when cl_mirror_world is disabled
Operating System
Tested on Windows 10
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Type: BugThis is a problem with something that should be working one way, but isn't.This is a problem with something that should be working one way, but isn't.