Describe the bug
When a func_useableladder is first placed down, it disappears completely from the map. If you happen to place down a standard entity like info_player_start first before turning it into a func_useableladder, once it's turned into func_useableladder, undo it, then redo it with Ctrl + Z and Ctrl + Y, and then it will appear and work correctly. This appears to be an issue with the helper that is used to make func_useableladder work in Hammer. Seems when the Start and End KeyValues aren't specified from the start, the entity just disappears.
To Reproduce
Place info_player_start, turn it into a func_useableladder.
Undo then redo with shortcuts.
The entity should now appear.
Issue Map
Any map.
Expected Behavior
Placing down or turning one entity into func_useableladder should make it appear from the start by inputting its Start and End KeyValues.
Operating System
Windows 11
Describe the bug
When a
func_useableladderis first placed down, it disappears completely from the map. If you happen to place down a standard entity likeinfo_player_startfirst before turning it into afunc_useableladder, once it's turned intofunc_useableladder, undo it, then redo it with Ctrl + Z and Ctrl + Y, and then it will appear and work correctly. This appears to be an issue with the helper that is used to makefunc_useableladderwork in Hammer. Seems when theStartandEndKeyValues aren't specified from the start, the entity just disappears.To Reproduce
Place
info_player_start, turn it into afunc_useableladder.Undo then redo with shortcuts.
The entity should now appear.
Issue Map
Any map.
Expected Behavior
Placing down or turning one entity into
func_useableladdershould make it appear from the start by inputting itsStartandEndKeyValues.Operating System
Windows 11