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2 changes: 1 addition & 1 deletion fgd/brush/trigger/trigger_teleport.fgd
Original file line number Diff line number Diff line change
Expand Up @@ -33,7 +33,7 @@

uselandmarkangles(boolean) : "Use Destination Angles" : 1 : "Forces the teleported object to snap to the angles of the destination."

snapvelocitytodestinationangles[MOMENTUM](boolean) : "Snap Velocity To Destination Angles" : 1 : "If Use Destination Angles is enabled, also snap the teleported object's horizontal velocity direction to the angles of the destination."
snapvelocitytodestangles[MOMENTUM](boolean) : "Snap Velocity To Destination Angles" : 1 : "If Use Destination Angles is enabled, also snap the teleported object's horizontal velocity direction to the angles of the destination."

checkdestifclearforplayer[-MOMENTUM](boolean) : "Only Spawn-Valid Destinations" : 0 : "Only teleport if there is a clear teleport destination."

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2 changes: 1 addition & 1 deletion fgd/point/point/point_teleport.fgd
Original file line number Diff line number Diff line change
Expand Up @@ -16,7 +16,7 @@

UseDestinationAngles[MOMENTUM](boolean) : "Use Destination Angles" : 0 : "Forces the teleported object to snap to the angles of the destination."

snapvelocitytodestinationangles[MOMENTUM](boolean) : "Snap Velocity To Destination Angles" : 1 : "If Use Destination Angles is enabled, also snap the teleported object's horizontal velocity direction to the angles of the destination."
snapvelocitytodestangles[MOMENTUM](boolean) : "Snap Velocity To Destination Angles" : 1 : "If Use Destination Angles is enabled, also snap the teleported object's horizontal velocity direction to the angles of the destination."

VelocityMode[MOMENTUM](choices) : "Velocity Mode" : 0 =
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