Skip to content

v1.22.3-stratum.15

Choose a tag to compare

@trevorftp trevorftp released this 10 Jul 01:04
adfbf26

What's Changed

  • Updated indev. by @trevorftp in #98
  • Update patches and make indev latest by @trevorftp in #101
  • Implemented combat cheat detection and improved reach checks by @trevorftp in #104
  • Implemented NoFall detection by outcome by @trevorftp in 34fe8e8
  • Detect vein mining and nuker type cheats by @trevorftp in fa7c5d1
  • Added ability to detect blink or small movement cheats and step height cheats by @trevorftp in 31ee430
  • Reworking the lighting system by @tehtelev in #105
  • Reduce per-tick overhead: cached counters, frozen registry, spawner reuse, tracking hysteresis by @Zaldaryon in #106
  • Throttle position packets for distant entities by @Zaldaryon in #107
  • Fix CS0122 in tracking hysteresis: use public EntityPos X/Y/Z accessors by @Zaldaryon in #108
  • Skip per-tick allocations in BuildStratumPlayerPositions by @Zaldaryon in #109
  • Eliminate per-tick allocations in climate queries and mechanical power by @Zaldaryon in #110
  • Eliminate per-tick allocations in AllOnlinePlayers and PhysicsManager by @Zaldaryon in #111
  • Improvements to the Compression class by @tehtelev in #112
  • Cache event invocation lists, enable Server GC, cache AllLoadedMapRegions by @Zaldaryon in #114
  • Pool entity position batch arrays in SendPositionsAndAnimations by @Zaldaryon in #115
  • Document region ticking stability, improve config comment by @Zaldaryon in #116
  • Fixed issues with packets being skipped, clarified stratum backups. by @trevorftp in #117
  • Changed default config settings for anticheat and packet backpressure by @trevorftp in ea99ba9
  • Ascii85 Improvements by @tehtelev in #118
  • Optimization of FirstCodePart and LastCodePart by @tehtelev in #119
  • Taking out the trash in BlockPatch by @tehtelev in #120
  • Per-behavior timing attribution for player entities by @Zaldaryon in #121
  • Count TCP position fallback clients in perf stats by @Zaldaryon in #122
  • Cap RequestJoin processing to N per tick by @Zaldaryon in #123
  • Cache ToPacketForOtherPlayers per player between state changes by @Zaldaryon in #124
    Slice random tick pass into N sub-passes by @Zaldaryon in #125
    Anticheat will now report violations but auto-kicking is opt-in by @trevorftp in #127
    Stride CollectEntities scan to every Nth tick by @Zaldaryon in #126

Full Changelog: v1.22.3-stratum.14...v1.22.3-stratum.15

What's Changed

Full Changelog: v1.22.3-stratum.14...v1.22.3-stratum.15