v1.22.5-stratum.1-indev.3
Pre-release
Pre-release
What's Changed
- Close cross-column landmines in TerrainFeatures and Vegetation generators, plus two build/test tooling fixes by @Zaldaryon in #183
- ChunkIlluminator received directional absorption by @tehtelev in #185
- Let PreDone run several columns at once, with a two-axis mod-safety fallback by @Zaldaryon in #190
- Let TerrainLate run several columns at once, with a two-axis mod-safety fallback by @Zaldaryon in #189
- Stop the schematic remap map from clearing another schematic's BlockCodes by @Zaldaryon in #195
- Lock ServerMapChunk.NewBlockEntities, which worldgen threads corrupt concurrently by @Zaldaryon in #196
- Lock two races cross-stage concurrency exposed: schematic unpack, chunk-db reads by @Zaldaryon in #186
- Audit every TerrainFeatures generator, fix the two that crash plus one more landmine by @Zaldaryon in #187
- Count columns turned away by the neighbour-parity gate, per stage by @Zaldaryon in #194
- Release both claims when the neighbour gate throws, which wedged worldgen by @Zaldaryon in #199
- Let Terrain run several columns at once, with a two-axis mod-safety fallback by @Zaldaryon in #188
- Let TerrainFeatures run several columns at once, and fix the two things that blocked it by @Zaldaryon in #191
- Fixing bugs with lighting and foliage by @tehtelev in #206
- Fix loaded map region cache invalidation by @Zaldaryon in #209
- Hold the neighbourhood resident while a worldgen stage claim lasts by @Zaldaryon in #225
Full Changelog: v1.22.5-stratum.1-indev.2...v1.22.5-stratum.1-indev.3