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v1.22.5-stratum.1-indev.3

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What's Changed

  • Close cross-column landmines in TerrainFeatures and Vegetation generators, plus two build/test tooling fixes by @Zaldaryon in #183
  • ChunkIlluminator received directional absorption by @tehtelev in #185
  • Let PreDone run several columns at once, with a two-axis mod-safety fallback by @Zaldaryon in #190
  • Let TerrainLate run several columns at once, with a two-axis mod-safety fallback by @Zaldaryon in #189
  • Stop the schematic remap map from clearing another schematic's BlockCodes by @Zaldaryon in #195
  • Lock ServerMapChunk.NewBlockEntities, which worldgen threads corrupt concurrently by @Zaldaryon in #196
  • Lock two races cross-stage concurrency exposed: schematic unpack, chunk-db reads by @Zaldaryon in #186
  • Audit every TerrainFeatures generator, fix the two that crash plus one more landmine by @Zaldaryon in #187
  • Count columns turned away by the neighbour-parity gate, per stage by @Zaldaryon in #194
  • Release both claims when the neighbour gate throws, which wedged worldgen by @Zaldaryon in #199
  • Let Terrain run several columns at once, with a two-axis mod-safety fallback by @Zaldaryon in #188
  • Let TerrainFeatures run several columns at once, and fix the two things that blocked it by @Zaldaryon in #191
  • Fixing bugs with lighting and foliage by @tehtelev in #206
  • Fix loaded map region cache invalidation by @Zaldaryon in #209
  • Hold the neighbourhood resident while a worldgen stage claim lasts by @Zaldaryon in #225

Full Changelog: v1.22.5-stratum.1-indev.2...v1.22.5-stratum.1-indev.3