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InkVR 0.9.1

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@StrikeZoneVR-hub StrikeZoneVR-hub released this 26 Oct 01:24
· 15 commits to master since this release

Bendy and the Ink Machine in VR. Full 6DoF, Henry's hands and body, and motion controls for everything.

Install

  1. Unzip InkVR-v0.9.1.zip into a normal folder (Desktop, Documents, C:\Games\InkVR), keeping InkVR Launcher.exe and InkVR-Payload together.
  2. Start your VR runtime (Virtual Desktop, Quest Link / Air Link, or SteamVR).
  3. Run InkVR Launcher.exe: it finds the game through Steam and installs InkVR the first time. Then PLAY IN VR.

What's in it

  • Henry's full body (Toon or Lifelike) with a real wristwatch; your arms are his arms.
  • Fully manual: doors you push, pull and fling; valves and wheels you turn, levers you pull, switches, buttons, tape recorders, drawers and chests by hand.
  • Bacon Soup by hand: pick up a can, pull the lid off with your other hand, tip it to your mouth.
  • Throw darts, soup cans and balls with your arm.
  • Physical melee (hits count anywhere on an enemy, the axe in one hand or two), guns that aim with your hand, two-handed grips.
  • Real-time ink on your hands and clothes, ink pools that ripple and splash, inky footprints.
  • Cutscenes and scripted scenes in VR, with your body kept, and the game's camera shakes kept steady.
  • Gravity pull, a weapon wheel, an inventory card, seated play.
  • A 1930s theatre for the menus, and VR SETTINGS inside the game's own Options.
  • Every chapter playable, and the Archives.

New in 0.9.1

  • The end of Chapter 1 no longer throws your view about and into the floor: the game's camera shakes (there, and in Chapters 3 to 5) are kept steady instead of played as scenes.
  • Picking up chairs and props is removed.

New in 0.9.0

  • Bacon Soup no longer vanishes when you grab it, and you open and eat it by hand.
  • Valves and wheels turn in your hand; levers swing as you pull them (Chapter 1's power lever included, no more X).
  • Darts and the ball toss are thrown by hand.
  • Hold the axe with both hands.
  • Scraping a wall on the wind-up no longer uses up your swing.

PC VR only: it does not run standalone on a Quest. You need your own copy of the game on Steam.
Unofficial fan mod, not affiliated with or endorsed by Joey Drew Studios. No game files included.