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v1.5.532
Added
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The assistant can read, add, edit and remove notes, and changes only the notes in the region you select.
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Regional load limits how much you, map generation and the assistant can add to each region, and shows how full each region is. You can turn the limit off in Regional load.
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Custom planets let you draw your own planet with Ground, Sand, ponds and the Neighbor Center. Start one with New planet in Change a planet.
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Import from a game video (Beta) reads a planet from a recording of the game's Map. In Change a planet, choose Import planet, then From a game video.
Changed
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The assistant now suggests a reply more often after a simple question, and question cards close with File it away.
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How it was built and Past jobs now list each step under its plan stage and show what it changed.
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Custom endpoints now work without an API key, and the connection settings now let you search models or type a model ID.
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The assistant panel now resizes smoothly and shows its reasoning as it streams in.
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Selections now open a card with the item's name and buttons to rotate, pick and delete it, sized for touch screens.
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Selections are now marked with corner brackets or an exact outline, and in 3D with their footprint on the ground.
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The right-click menu and confirmation cards, including Erase local data in Settings, now match the rest of the interface and stay inside the window. Menus also work with the arrow keys.
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Notes now previews the brush, lets you undo and redo while drawing, and asks before discarding an unfinished region.
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The Area control for map generation now has a brush, an eraser and width and height guides.
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Keyboard Shortcuts now always lists the keys for the current toolbar.
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Change a planet now shows each planet's map and, before you switch, which parts of your build come with you.
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Path edges now fade more smoothly at corners and narrow tips.
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The 3D view now looks closer to the game, with taller terrain layers and remodeled plants, buildings, bridges and ramps.
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The Light graphics quality now simplifies flower petals and roof decoration and keeps buildings intact.
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Exported images now include the sea around the island.
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Maps and share codes now use a new format that earlier versions of PetitMaker cannot open. Older maps update automatically when you open them.
Fixed
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The assistant plans only as much as a task needs, asks when there is nothing to build, and keeps the parts of a build that were accepted.
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Urban Asphalt Path joins up across cells, with curbs and white lines that follow bends and junctions. Patterned paths such as Radiant Star Stone Path and Wavy Terracotta Path continue their patterns across cells.
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Chunk bounds on the built-in planets follow the game's 13 × 12 grid.
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Ramps take 2 cells, as in the game. Ramps in existing maps adjust automatically.
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Yunguo's Bamboo Harvest House takes 5 × 5 cells, as in the game. In existing maps you may need to move objects next to it.
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Several item names match the game in English, French, Indonesian, Japanese, Russian and Thai.
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The Neighbor Center uses its in-game name, shown as the Central Plaza in earlier versions.
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Clicking the map takes keyboard focus away from text fields such as search.
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With Motion set to Reduced, loading dots stay still and each Motion preview in Settings shows its own option.
新增
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新增智能体标注功能,智能体可以查看、添加、修改和删除标注,并且只改动你指定区域内的标注。
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新增区域负荷限制,手动放置、地图生成和智能体在每个区域中添加的物品都受负荷上限约束,并显示每个区域的负荷。可以在「区域负荷」中关闭限制。
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新增自定义星球,可以用「地面」、「沙滩」、池塘和「友邻中心」绘制自己的星球。在「换一颗星球」中点「新建星球」即可开始。
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新增从游戏录屏导入星球(Beta),可以读取游戏「地图」画面的录屏生成星球。在「换一颗星球」中点「导入星球」,再选择「从游戏录屏导入」即可。
变更
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智能体现在会更常在简单提问后给出建议回复,提问卡片也可以用「归档」关闭。
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「建造过程」和「过往任务」现在按计划阶段列出每一步,并显示改动了什么。
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「自定义接口地址」现在可以不填 API 密钥,连接设置也支持搜索模型或直接输入模型 ID。
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智能体面板现在会平滑调整高度,并实时显示思考过程。
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选中内容旁边现在会出现卡片,显示名称以及旋转、吸取和删除按钮,在触屏上也便于点按。
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选中内容现在用四角括号或精确轮廓标出,在 3D 视图中还会显示地面上的占地范围。
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右键菜单和确认卡片(包括「设置」中的「清除本地数据」)现在与其他界面风格一致,并始终显示在窗口内。菜单也支持方向键。
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「标注」现在会预览笔刷,绘制中也能撤销和重做,放弃未完成的区域前会先询问。
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地图生成的「范围」现在提供画笔、橡皮擦和长宽标尺。
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「键盘快捷键」现在始终列出当前工具栏的按键。
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「换一颗星球」现在会显示每颗星球的地图,并在切换前显示现有建设中哪些部分可以带过去。
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路径边缘的渐变现在在转角和细窄处更柔和。
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3D 视图现在更贴近游戏,地形分层更高,植物、建筑、桥梁和坡道都已重新建模。
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「图形画质」的「精简」档现在会简化花瓣和屋顶装饰,建筑主体保持完整。
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导出的图片现在包含岛屿周围的海面。
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地图和分享码现在使用新格式,旧版谷地工坊无法打开。旧地图打开时会自动更新。
修复
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智能体按任务需要安排计划,没有可建造的内容时会先提问,并保留已通过的改动。
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「城市沥青路」跨格连成一体,路缘和白线沿转弯和路口延伸。「星芒石路」「波纹陶土路」等花纹路面的花纹也跨格连续。
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内置星球的区块边界与游戏一致,按 13 × 12 的网格划分。
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坡道与游戏一致,占 2 格。已有地图中的坡道会自动调整。
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云果的竹果丰年小屋与游戏一致,占地 5 × 5 格。已有地图中可能需要挪开它旁边的物品。
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多个物品的英语、法语、印尼语、日语、俄语和泰语名称与游戏一致。
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「友邻中心」使用游戏中的名称,旧版中显示为「中央广场」。
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在地图上点击时,搜索框等输入框会失去焦点。
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「动效」设为「减弱」时,加载圆点保持静止,「设置」中「动效」的每个预览都只演示对应档位。